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27 lines
891 B
C++
27 lines
891 B
C++
class ACE_Settings {
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class GVAR(enabledSystem) {
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typeName = "BOOL";
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value = 0;
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};
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class GVAR(filterUnits) {
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typeName = "SCALAR";
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value = 0;
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values[] = {"$STR_Special_None", CSTRING(units_players), CSTRING(units_all)};
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};
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class GVAR(filterSides) {
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typeName = "SCALAR";
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value = 0;
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values[] = {CSTRING(sides_player), CSTRING(sides_friendly), CSTRING(sides_hostile), CSTRING(sides_all)};
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};
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class GVAR(restrictModes) {
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typeName = "SCALAR";
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value = 0;
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values[] = {CSTRING(modes_all), CSTRING(modes_unit), CSTRING(modes_free), CSTRING(modes_internal), CSTRING(modes_external)};
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};
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class GVAR(restrictVisions) {
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typeName = "SCALAR";
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value = 0;
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values[] = {CSTRING(modes_all), CSTRING(visions_nv), CSTRING(visions_ti), "$STR_Special_None"};
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};
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};
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