ACE3/addons/medical_ai
Dedmen Miller 7f04d00b7f Add localUnits array and use that inside medical statemachines (#4836)
* Added localUnits EH

Code by @Commy2

* Init localUnits Variable

* use localUnits for medical_blood statemachine

* use localUnits for medical_ai statemachine

* Remove bracket hell

* Add Deleted EH

* Run at preInit, move to seperate file

* Handle Respawns, Filter Dead

* Add detection for Fake deleted EH

* Use a getter function

* delete all objNull at deletedEH

* Cleanup header/comments

* Move isBleeding check to inside statemachine

* opps

* debug off
2019-02-26 23:28:16 -06:00
..
functions
$PBOPREFIX$
ACE_Settings.hpp
CfgEventHandlers.hpp
config.cpp
README.md
script_component.hpp
StateMachine.hpp
stringtable.xml
XEH_postInit.sqf
XEH_preInit.sqf
XEH_PREP.hpp
XEH_preStart.sqf

ace_medical_ai

Makes AI units heal themselves and each other.

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