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5e67de4d66
Marked locations where Scheduled Delay Execution will probably need to be used.
87 lines
2.6 KiB
C++
87 lines
2.6 KiB
C++
class CfgAmmo {
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// All explosive based Ammo classes. These are all listed in case they become required.
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class Default;
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class TimeBombCore:Default {
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ACE_DefuseTime = 5;
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};
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/*
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class BoundingMineCore:TimeBombCore;
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class BoundingMineBase:BoundingMineCore;
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class APERSBoundingMine_Range_Ammo:BoundingMineBase;
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class MineCore: TimeBombCore;
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class MineBase:MineCore;
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class APERSMine_Range_Ammo:MineBase;
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class ATMine_Range_Ammo:MineBase;
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class UnderwaterMine_Range_Ammo:MineBase;
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class UnderwaterMineAB_Range_Ammo:UnderwaterMine_Range_Ammo;
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class UnderwaterMinePDM_Range_Ammo:UnderwaterMine_Range_Ammo;
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class DirectionalBombCore:TimeBombCore;
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class DirectionalBombBase:DirectionalBombCore;
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class APERSTripMine_Wire_Ammo:DirectionalBombBase;
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class SLAMDirectionalMine_Wire_Ammo:DirectionalBombBase;
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class PipeBombCore: TimeBombCore;
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class PipeBombBase:PipeBombCore;
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*/
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class DirectionalBombBase;
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class ClaymoreDirectionalMine_Remote_Ammo:DirectionalBombBase{
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ACE_Explosive = "ClaymoreDirectionalMine_Remote_Ammo_Scripted";
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soundActivation[] = {"",0,0,0};
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soundDeactivation[] = {"",0,0,0};
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};
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//class ClaymoreDirectionalMine_Remote_Ammo_Scripted:ClaymoreDirectionalMine_Remote_Ammo;
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class SLAMDirectionalMine_Wire_Ammo:DirectionalBombBase{
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indirectHitRange = 20;
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ACE_explodeOnDefuse = 1;
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};
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class SLAMDirectionalMine_Command_Ammo:SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "RemoteTrigger";
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ACE_explodeOnDefuse = 0;
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};
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class SLAMDirectionalMine_Timer_Ammo:SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "TimeTrigger";
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ACE_explodeOnDefuse = 0;
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};
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class SLAMDirectionalMine_Magnetic_Ammo:SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "MagneticTrigger";
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};
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class PipeBombBase;
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class DemoCharge_Remote_Ammo:PipeBombBase{
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ACE_Explosive = "DemoCharge_Remote_Ammo_Scripted";
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soundActivation[] = {"",0,0,0};
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soundDeactivation[] = {"",0,0,0};
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hit = 500;
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indirectHit = 500;
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indirectHitRange = 7;
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};
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class SatchelCharge_Remote_Ammo:PipeBombBase{
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ACE_Explosive = "SatchelCharge_Remote_Ammo_Scripted";
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soundActivation[] = {"",0,0,0};
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soundDeactivation[] = {"",0,0,0};
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};
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/*
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class DemoCharge_Remote_Ammo_Scripted:DemoCharge_Remote_Ammo;
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class SatchelCharge_Remote_Ammo_Scripted:SatchelCharge_Remote_Ammo;
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TODO: Configure IEDs to use the system.
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class IEDLandBig_Remote_Ammo:PipeBombBase{
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triggerWhenDestroyed = 1;
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};
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class IEDLandSmall_Remote_Ammo:PipeBombBase{
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triggerWhenDestroyed = 1;
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};
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class IEDUrbanBig_Remote_Ammo:PipeBombBase{
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triggerWhenDestroyed = 1;
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};
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class IEDUrbanSmall_Remote_Ammo:PipeBombBase{
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triggerWhenDestroyed = 1;
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};*/
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};
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