mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
c426103f23
* Fix Medical HandleDamageWounds memory leak (#6809) * Use strncpy and disable MSVC unsafe warnings (#7171) * Set 64-bit correctly from generator string, Disable SSE2 flag on 64-bit (non-existent) * Tweaks for Linux extensions (#5762) * Tweak CMakeLists for Linux compilation * Conform SQF extensions check for Linux server extensions support * Add *.so to tools * Split extension check into Windows and Linux * Disable Medical extension loading for now * Add client/server separation to extension loading * Add Arma config documentation on extension creation
142 lines
5.9 KiB
Plaintext
142 lines
5.9 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: Glowbal, commy2
|
|
* Handling of the open wounds & injuries upon the handleDamage eventhandler.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit That Was Hit <OBJECT>
|
|
* 1: Name Of Body Part <STRING>
|
|
* 2: Amount Of Damage <NUMBER>
|
|
* 3: Type of the damage done <STRING>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [player, "Body", 0.5, "bullet"] call ace_medical_damage_fnc_woundsHandler
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
WARNING("this function needs to be updated for changes to woundsHandlerSQF");
|
|
|
|
params ["_unit", "_bodyPart", "_damage", "_typeOfDamage"];
|
|
TRACE_4("start",_unit,_bodyPart,_damage,_typeOfDamage);
|
|
|
|
if (_typeOfDamage isEqualTo "") then {
|
|
_typeOfDamage = "unknown";
|
|
};
|
|
|
|
if (isNil {GVAR(allDamageTypesData) getVariable _typeOfDamage} ) then {
|
|
_typeOfDamage = "unknown";
|
|
};
|
|
|
|
// Administration for open wounds and ids
|
|
private _openWounds = GET_OPEN_WOUNDS(_unit);
|
|
private _woundID = _unit getVariable [QEGVAR(medical,lastUniqueWoundID), 1]; // Unique wound ids are not used anywhere: ToDo Remove from openWounds array
|
|
|
|
TRACE_4("extension call",_bodyPart,_damage,_typeOfDamage,_woundID);
|
|
private _extensionOutput = "ace_medical" callExtension format ["HandleDamageWounds,%1,%2,%3,%4", _bodyPart, _damage, _typeOfDamage, _woundID];
|
|
TRACE_1("",_extensionOutput);
|
|
|
|
// these are default values and modified by _extensionOutput
|
|
(parseSimpleArray _extensionOutput) params ["_woundsCreated", "_painToAdd"];
|
|
|
|
// todo: Make the pain and bleeding calculations part of the extension again
|
|
private _woundDamage = _damage / ((count _woundsCreated) max 1); // If the damage creates multiple wounds
|
|
private _painLevel = 0;
|
|
private _critialDamage = false;
|
|
private _bodyPartDamage = _unit getVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0]];
|
|
private _bodyPartVisParams = [_unit, false, false, false, false]; // params array for EFUNC(medical_engine,updateBodyPartVisuals);
|
|
{
|
|
_x params ["", "_woundClassIDToAdd", "_bodyPartNToAdd", "", "_bleeding"];
|
|
|
|
_bodyPartDamage set [_bodyPartNToAdd, (_bodyPartDamage select _bodyPartNToAdd) + _woundDamage];
|
|
_bodyPartVisParams set [[1,2,3,3,4,4] select _bodyPartNToAdd, true]; // Mark the body part index needs updating
|
|
|
|
// The higher the nastiness likelihood the higher the change to get a painful and bloody wound
|
|
private _nastinessLikelihood = linearConversion [0, 20, _woundDamage, 0.5, 30, true];
|
|
private _bleedingModifier = 0.25 + 8 * exp ((random [-4.5, -5, -6]) / _nastinessLikelihood);
|
|
private _painModifier = 0.05 + 2 * exp (-2 / _nastinessLikelihood);
|
|
|
|
TRACE_3("",_nastinessLikelihood,_bleedingModifier,_painModifier);
|
|
|
|
_bleeding = _bleeding * _bleedingModifier;
|
|
private _pain = (((GVAR(woundsData) select _woundClassIDToAdd) select 3) * _painModifier);
|
|
_painLevel = _painLevel + _pain;
|
|
|
|
// wound category (minor [0..0.5], medium[0.5..1.0], large[1.0+])
|
|
private _category = floor linearConversion [0, 1, _bleedingModifier, 0, 2, true];
|
|
|
|
_x set [4, _bleeding];
|
|
_x set [5, _woundDamage];
|
|
_x set [6, _category];
|
|
|
|
|
|
if (_bodyPartNToAdd == 0 || {_bodyPartNToAdd == 1 && {_woundDamage > PENETRATION_THRESHOLD}}) then {
|
|
_critialDamage = true;
|
|
};
|
|
#ifdef DEBUG_MODE_FULL
|
|
systemChat format["%1, damage: %2, peneration: %3, bleeding: %4, pain: %5", _bodyPart, _woundDamage toFixed 2, _woundDamage > PENETRATION_THRESHOLD, _bleeding toFixed 3, _pain toFixed 3];
|
|
#endif
|
|
|
|
// Emulate damage to vital organs
|
|
switch (true) do {
|
|
// Fatal damage to the head is guaranteed death
|
|
case (_bodyPartNToAdd == 0 && {_woundDamage >= HEAD_DAMAGE_THRESHOLD}): {
|
|
TRACE_1("lethal headshot",_woundDamage toFixed 2);
|
|
[QEGVAR(medical,FatalInjury), _unit] call CBA_fnc_localEvent;
|
|
};
|
|
// Fatal damage to torso has various results based on organ hit
|
|
case (_bodyPartNToAdd == 1 && {_woundDamage >= ORGAN_DAMAGE_THRESHOLD}): {
|
|
// Heart shot is lethal
|
|
if (random 1 < HEART_HIT_CHANCE) then {
|
|
TRACE_1("lethal heartshot",_woundDamage toFixed 2);
|
|
[QEGVAR(medical,FatalInjury), _unit] call CBA_fnc_localEvent;
|
|
};
|
|
};
|
|
};
|
|
|
|
// todo `forceWalk` based on leg damage
|
|
private _causeLimping = (GVAR(woundsData) select _woundClassIDToAdd) select 7;
|
|
if (_causeLimping == 1 && {_woundDamage > LIMPING_DAMAGE_THRESHOLD} && {_bodyPartNToAdd > 3}) then {
|
|
[_unit, true] call EFUNC(medical_engine,setLimping);
|
|
};
|
|
|
|
// if possible merge into existing wounds
|
|
private _createNewWound = true;
|
|
{
|
|
_x params ["", "_classID", "_bodyPartN", "_oldAmountOf", "_oldBleeding", "_oldDamage", "_oldCategory"];
|
|
if (_woundClassIDToAdd == _classID && {_bodyPartNToAdd == _bodyPartN && {(_woundDamage < PENETRATION_THRESHOLD) isEqualTo (_oldDamage < PENETRATION_THRESHOLD)}}) then {
|
|
if (_oldCategory == _category) exitWith {
|
|
private _newAmountOf = _oldAmountOf + 1;
|
|
_x set [3, _newAmountOf];
|
|
private _newBleeding = (_oldAmountOf * _oldBleeding + _bleeding) / _newAmountOf;
|
|
_x set [4, _newBleeding];
|
|
private _newDamage = (_oldAmountOf * _oldDamage + _woundDamage) / _newAmountOf;
|
|
_x set [5, _newDamage];
|
|
_createNewWound = false;
|
|
};
|
|
};
|
|
} forEach _openWounds;
|
|
|
|
if (_createNewWound) then {
|
|
_openWounds pushBack _x;
|
|
};
|
|
} forEach _woundsCreated;
|
|
|
|
_unit setVariable [VAR_OPEN_WOUNDS, _openWounds, true];
|
|
_unit setVariable [QEGVAR(medical,bodyPartDamage), _bodyPartDamage, true];
|
|
|
|
[_unit] call EFUNC(medical_status,updateWoundBloodLoss);
|
|
|
|
_bodyPartVisParams call EFUNC(medical_engine,updateBodyPartVisuals);
|
|
|
|
[QEGVAR(medical,injured), [_unit, _painLevel]] call CBA_fnc_localEvent;
|
|
|
|
if (_critialDamage || {_painLevel > PAIN_UNCONSCIOUS}) then {
|
|
[_unit] call FUNC(handleIncapacitation);
|
|
};
|
|
|
|
TRACE_5("exit",_unit,_painLevel,GET_PAIN(_unit),GET_OPEN_WOUNDS(_unit),_woundsCreated);
|