.. |
data
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downscale bodybagitem (#7755)
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2020-06-15 13:56:47 -05:00 |
functions
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Utilize isNotEqualTo (#7929)
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2021-02-27 11:05:05 -06:00 |
sounds
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implement custom treatment sounds
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2016-09-29 18:45:18 +02:00 |
ui
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Medical - Finish splint/fracture (#7045)
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2019-06-22 16:47:35 -05:00 |
$PBOPREFIX$
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Add first step in medical rewrite
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2016-06-30 17:33:29 +02:00 |
ACE_Medical_Facilities.hpp
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Medical Treatment - Add medical facility classes config (#7047)
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2019-06-11 20:02:40 -05:00 |
ACE_Medical_Treatment_Actions.hpp
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Medical Treatment - Settings to limit IVs to certain locations (#8116)
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2021-02-27 11:06:37 -06:00 |
ACE_Medical_Treatment.hpp
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Fix incorrect reopening chance for QuikClot on large abrasions (#7383)
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2020-01-04 12:33:49 +00:00 |
Cfg3DEN.hpp
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Medical Treatment - Add medical facility classes config (#7047)
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2019-06-11 20:02:40 -05:00 |
CfgEventHandlers.hpp
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Enable treatmnet actions
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2016-09-18 19:48:49 +02:00 |
CfgReplacementItems.hpp
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Fast medical item replacement (#7224)
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2019-10-11 15:00:25 -05:00 |
CfgVehicles.hpp
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Medical Treatment - Fix invalid usage of ARR macro (#7933)
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2020-10-03 10:21:29 -05:00 |
CfgWeapons.hpp
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Change medical item masses to be same as old medical (#7200)
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2019-10-05 22:25:38 +02:00 |
config.cpp
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Various - Add missing units/weapons to cfgPatches (#8175)
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2021-03-17 15:48:47 -05:00 |
initSettings.sqf
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Medical Treatment - Settings to limit IVs to certain locations (#8116)
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2021-02-27 11:06:37 -06:00 |
script_component.hpp
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values, simplify
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2020-02-23 14:25:11 +01:00 |
stringtable.xml
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Update Japanese translation (#8146)
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2021-03-04 11:27:06 -06:00 |
XEH_postInit.sqf
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Fast medical item replacement (#7224)
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2019-10-11 15:00:25 -05:00 |
XEH_preInit.sqf
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Fast medical item replacement (#7224)
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2019-10-11 15:00:25 -05:00 |
XEH_PREP.hpp
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Medical - Allow placing unconscious in a body bag (#7941)
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2020-10-29 11:37:36 -05:00 |
XEH_preStart.sqf
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Change split medical in two components
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2016-06-13 17:00:56 +02:00 |