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34 lines
1.0 KiB
Plaintext
34 lines
1.0 KiB
Plaintext
/*
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Name: AGM_Parachute_fnc_init
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Author: Garth de Wet (LH)
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Description:
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Auto called by Arma.
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Initialises the parachute system.
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Parameters:
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Returns:
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Nothing
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Example:
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call AGM_Parachute_fnc_init;
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*/
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[] spawn {
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AGM_Parachuting_PFH = false;
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while {true} do {
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sleep 1;
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// I believe this doesn't work for Zeus.
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// vehicle _player
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if (!AGM_Parachuting_PFH && {(vehicle AGM_player) isKindOf "ParachuteBase"}) then {
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AGM_Parachuting_PFH = true;
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["AGM_ParachuteFix", "OnEachFrame", {call AGM_Parachute_fnc_onEachFrame;}] call BIS_fnc_addStackedEventHandler;
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};
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};
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};
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// don't show speed and height when in expert mode
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["Parachute", {if (!cadetMode) then {_dlg = _this select 0; {(_dlg displayCtrl _x) ctrlShow false} forEach [121, 122, 1004, 1005, 1006, 1014];};}] call AGM_Core_fnc_addInfoDisplayEventHandler;
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["Soldier", {if (!cadetMode) then {_dlg = _this select 0; {_ctrl = (_dlg displayCtrl _x); _ctrl ctrlSetPosition [0,0,0,0]; _ctrl ctrlCommit 0;} forEach [380, 382]};}] call AGM_Core_fnc_addInfoDisplayEventHandler;
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