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https://github.com/acemod/ACE3.git
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570 lines
19 KiB
C++
570 lines
19 KiB
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.60;
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requiredAddons[] = {ACE_Core};
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version = "0.95";
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versionStr = "0.95";
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versionAr[] = {0,95,0};
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author[] = {"commy2", "KoffeinFlummi", "CAA-Picard", "bux578"};
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authorUrl = "https://github.com/commy2/";
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};
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};
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#include "CfgEventHandlers.hpp"
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class ACE_Core_Default_Keys {
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class openInteractionMenuNew {
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displayName = "$STR_ACE_Interaction_InteractionMenu";
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condition = "true";
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statement = QUOTE( call FUNC(onButtonDown) );
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conditionUp = QUOTE( !isNull (findDisplay 1713999) && {profileNamespace getVariable [QUOTE(QGVAR(AutoCloseMenu)), false]} );
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statementUp = QUOTE( if (GVAR(MenuType) mod 2 == 0) then {call FUNC(onButtonUp)}; );
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exceptions[] = {"ACE_Drag_isNotDragging", "ACE_Medical_canTreat", "ACE_Interaction_isNotEscorting", "ACE_Interaction_isNotSwimming"};
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key = 219;
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shift = 0;
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control = 0;
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alt = 0;
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};
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class openInteractionMenuSelfNew {
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displayName = "$STR_ACE_Interaction_InteractionMenuSelf";
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condition = "true";
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statement = QUOTE( call FUNC(onButtonDownSelf) );
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conditionUp = QUOTE( !isNull (findDisplay 1713999) && {profileNamespace getVariable [QUOTE(QGVAR(AutoCloseMenu)), false]} );
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statementUp = QUOTE( if (EGVAR(interaction,MenuType) mod 2 == 1) then {call FUNC(onButtonUp)}; );
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exceptions[] = {"ACE_Drag_isNotDragging", "ACE_Medical_canTreat", "ACE_Interaction_isNotEscorting", "ACE_Interaction_isNotSwimming", "ACE_Core_notOnMap"};
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key = 219;
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shift = 0;
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control = 1;
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alt = 0;
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};
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class openDoor {
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displayName = "$STR_ACE_Interaction_OpenDoor";
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condition = QUOTE( !GVAR(isOpeningDoor) && {[2] call FUNC(getDoor) select 1 != ''} );
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statement = QUOTE( call ACE_Interaction_fnc_openDoor );
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conditionUp = QUOTE( GVAR(isOpeningDoor) );
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statementUp = QUOTE( GVAR(isOpeningDoor) = false;);
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key = 57;
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shift = 0;
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control = 1;
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alt = 0;
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};
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class tapShoulder {
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displayName = "$STR_ACE_Interaction_TapShoulder";
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condition = QUOTE( [_player, cursorTarget] call FUNC(canTapShoulder) );
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statement = QUOTE( [_player, cursorTarget] call FUNC(tapShoulder); );
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key = 20;
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shift = 1;
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control = 0;
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alt = 0;
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};
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class modifierKey {
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displayName = "$STR_ACE_Interaction_ModifierKey";
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condition = "";
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statement = QUOTE( GVAR(Modifier) = 1; );
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conditionUp = "";
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statementUp = QUOTE( GVAR(Modifier) = 0; );
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exceptions[] = {"ACE_Drag_isNotDragging"};
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key = 29;
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shift = 0;
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control = 0;
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alt = 0;
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};
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};
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class ACE_Core_Options {
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class Interaction_FlowMenu {
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displayName = "$STR_ACE_Interaction_FlowMenu";
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default = 0;
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};
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class Interaction_AutoCloseMenu {
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displayName = "$STR_ACE_Interaction_AutoCloseMenu";
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default = 0;
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};
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class Interaction_AutoCenterCursor {
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displayName = "$STR_ACE_Interaction_AutoCenterCursor";
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default = 1;
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};
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};
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class ACE_Parameters {
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ACE_Modifier = 0;
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};
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class ACE_Parameters_Boolean {
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ACE_Interaction_EnableTeamManagement = 1;
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};
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class ACE_Core_canInteractConditions {
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class ACE_Interaction_isNotEscorting {
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condition = QUOTE( !(_player getVariable ['ACE_isEscorting', false]) );
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};
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class ACE_Interaction_isNotCaptive {
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condition = QUOTE( !(_player getVariable ['ACE_isCaptive', false]) );
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};
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class ACE_Interaction_isNotSurrendering {
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condition = QUOTE( !(_player getVariable ['ACE_isSurrender', false]) );
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};
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class ACE_Interaction_isNotSwimming {
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condition = QUOTE( !underwater _player );
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};
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};
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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
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name = #ITEM; \
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count = COUNT; \
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};
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class CfgVehicles {
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class Module_F;
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class ACE_ModuleInteraction: Module_F {
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author = "$STR_ACE_Core_ACETeam";
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category = "ACE";
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displayName = "Interaction System";
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function = "ACE_Interaction_fnc_moduleInteraction";
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scope = 2;
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isGlobal = 1;
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icon = PATHTOF(UI\IconInteraction_ca.paa);
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class Arguments {
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class EnableTeamManagement {
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displayName = "Enable Team Management";
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description = "Should players be allowed to use the Team Management Menu? Default: Yes";
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typeName = "BOOL";
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class values {
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class Yes { default = 1; name = "Yes"; value = 1;};
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class No { name = "No"; value = 0; };
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};
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};
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};
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};
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class Man;
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class CAManBase: Man {
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class ACE_Actions {
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class ACE_TeamManagement {
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displayName = "$STR_ACE_Interaction_TeamManagement";
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distance = 4;
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condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} && {GVAR(EnableTeamManagement)} );
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statement = "";
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showDisabled = 0;
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priority = 3.2;
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icon = PATHOF(UI\team\team_management_ca.paa);
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subMenu[] = {"ACE_TeamManagement", 0};
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hotkey = "M";
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enableInside = 1;
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class ACE_JoinTeamRed {
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displayName = "$STR_ACE_Interaction_JoinTeamRed";
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distance = 4;
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condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} );
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statement = QUOTE( [_target, 'RED'] call FUNC(joinTeam) );
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showDisabled = 1;
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icon = PATHOF(UI\team\team_red_ca.paa);
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priority = 2.4;
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hotkey = "R";
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enableInside = 1;
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};
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class ACE_JoinTeamGreen {
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displayName = "$STR_ACE_Interaction_JoinTeamGreen";
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distance = 4;
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condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} );
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statement = QUOTE( [_target, 'GREEN'] call FUNC(joinTeam) );
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showDisabled = 1;
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icon = PATHOF(UI\team\team_green_ca.paa);
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priority = 2.3;
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hotkey = "G";
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enableInside = 1;
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};
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class ACE_JoinTeamBlue {
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displayName = "$STR_ACE_Interaction_JoinTeamBlue";
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distance = 4;
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condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} );
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statement = QUOTE( [_target, 'BLUE'] call FUNC(joinTeam) );
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showDisabled = 1;
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icon = PATHOF(UI\team\team_blue_ca.paa);
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priority = 2.2;
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hotkey = "B";
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enableInside = 1;
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};
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class ACE_JoinTeamYellow {
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displayName = "$STR_ACE_Interaction_JoinTeamYellow";
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distance = 4;
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condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} );
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statement = QUOTE( [_target, 'YELLOW'] call FUNC(joinTeam) );
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showDisabled = 1;
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icon = PATHOF(UI\team\team_yellow_ca.paa);
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priority = 2.1;
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hotkey = "Y";
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enableInside = 1;
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};
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class ACE_LeaveTeam {
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displayName = "$STR_ACE_Interaction_LeaveTeam";
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distance = 4;
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condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'} );
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statement = QUOTE( [_target, 'MAIN'] call FUNC(joinTeam) );
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showDisabled = 1;
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icon = PATHOF(UI\team\team_white_ca.paa);
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priority = 2.5;
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hotkey = "N";
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enableInside = 1;
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};
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};
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class ACE_TapShoulder {
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displayName = "$STR_ACE_Interaction_TapShoulder";
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distance = 4;
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condition = QUOTE( [_player, _target] call FUNC(canTapShoulder) );
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statement = QUOTE( [_player, _target] call FUNC(tapShoulder) );
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showDisabled = 1;
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priority = 2.8;
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hotkey = "Q";
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enableInside = 1;
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};
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class ACE_JoinGroup {
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displayName = "$STR_ACE_Interaction_JoinGroup";
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distance = 4;
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condition = QUOTE( side group _player == side group _target && {group _player != group _target} );
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statement = QUOTE( [_player] joinSilent group _target; );
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showDisabled = 0;
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priority = 2.6;
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icon = PATHOF(UI\team\team_management_ca.paa);
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hotkey = "J";
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enableInside = 1;
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};
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class ACE_GetDown {
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displayName = "$STR_ACE_Interaction_GetDown";
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distance = 4;
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condition = QUOTE( [_target] call FUNC(canInteractWith) );
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statement = QUOTE( [_target] call FUNC(getDown) );
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showDisabled = 0;
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priority = 2.2;
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};
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class ACE_SendAway {
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displayName = "$STR_ACE_Interaction_SendAway";
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distance = 4;
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condition = QUOTE( [_target] call FUNC(canInteractWith) );
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statement = QUOTE( [_target] call FUNC(sendAway) );
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showDisabled = 0;
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priority = 2.0;
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};
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class ACE_Pardon {
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displayName = "$STR_ACE_Interaction_Pardon";
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distance = 4;
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condition = QUOTE( rating _target < -2000 && {alive _target} && {side group _player == side group _target} );
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statement = QUOTE( [_target, '{_this addRating -rating _this}', _target] call EFUNC(core,execRemoteFnc) );
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showDisabled = 0;
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priority = 2.5;
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enableInside = 1;
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};
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};
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class ACE_SelfActions {
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class ACE_TeamManagement {
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displayName = "$STR_ACE_Interaction_TeamManagement";
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condition = QUOTE( GVAR(EnableTeamManagement) );
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statement = "";
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showDisabled = 1;
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priority = 3.2;
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icon = PATHOF(UI\team\team_management_ca.paa);
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subMenu[] = {"ACE_TeamManagement", 1};
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enableInside = 1;
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hotkey = "M";
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class ACE_JoinTeamRed {
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displayName = "$STR_ACE_Interaction_JoinTeamRed";
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condition = QUOTE( true );
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statement = QUOTE( [_player, 'RED'] call FUNC(joinTeam) );
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showDisabled = 1;
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priority = 2.4;
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icon = PATHOF(UI\team\team_red_ca.paa);
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enableInside = 1;
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hotkey = "R";
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};
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class ACE_JoinTeamGreen {
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displayName = "$STR_ACE_Interaction_JoinTeamGreen";
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condition = QUOTE( true );
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statement = QUOTE( [_player, 'GREEN'] call FUNC(joinTeam) );
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showDisabled = 1;
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priority = 2.3;
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icon = PATHOF(UI\team\team_green_ca.paa);
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enableInside = 1;
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hotkey = "G";
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};
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class ACE_JoinTeamBlue {
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displayName = "$STR_ACE_Interaction_JoinTeamBlue";
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condition = QUOTE( true );
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statement = QUOTE( [_player, 'BLUE'] call FUNC(joinTeam) );
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showDisabled = 1;
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priority = 2.2;
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icon = PATHOF(UI\team\team_blue_ca.paa);
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enableInside = 1;
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hotkey = "B";
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};
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class ACE_JoinTeamYellow {
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displayName = "$STR_ACE_Interaction_JoinTeamYellow";
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condition = QUOTE( true );
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statement = QUOTE( [_player, 'YELLOW'] call FUNC(joinTeam) );
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showDisabled = 1;
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priority = 2.1;
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icon = PATHOF(UI\team\team_yellow_ca.paa);
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enableInside = 1;
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hotkey = "Y";
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};
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class ACE_LeaveTeam {
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displayName = "$STR_ACE_Interaction_LeaveTeam";
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condition = QUOTE( assignedTeam _player != 'MAIN' );
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statement = QUOTE( [_player, 'MAIN'] call FUNC(joinTeam) );
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showDisabled = 1;
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priority = 2.5;
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icon = PATHOF(UI\team\team_white_ca.paa);
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enableInside = 1;
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hotkey = "N";
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};
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class ACE_BecomeLeader {
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displayName = "$STR_ACE_Interaction_BecomeLeader";
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condition = QUOTE( count (units group _player) > 1 && {leader group _player != _player} );
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statement = QUOTE( _newGroup = createGroup side group _player; (units group _player) joinSilent _newGroup; _newGroup selectLeader _player; );
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showDisabled = 1;
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priority = 1.0;
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icon = PATHOF(UI\team\team_white_ca.paa);
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enableInside = 1;
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hotkey = "L";
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};
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class ACE_LeaveGroup {
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displayName = "$STR_ACE_Interaction_LeaveGroup";
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condition = QUOTE( count (units group _player) > 1 );
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statement = QUOTE( _oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup; );
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showDisabled = 1;
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priority = 1.2;
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icon = PATHOF(UI\team\team_management_ca.paa);
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enableInside = 1;
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hotkey = "M";
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};
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};
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/* DANCE ANIMATION DOESN'T WORK :(
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class ACE_Dance {
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displayName = "$STR_ACE_Interaction_Dance";
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condition = "isClass (configFile >> 'CfgPatches' >> 'ACE_Movement') and !ACE_Dancing";
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statement = "ACE_Dancing = true; [-2, {_this switchMove 'TestDance';}, player] call CBA_fnc_globalExecute;";
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showDisabled = 0;
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priority = -1.2;
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};
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class ACE_StopDancing {
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displayName = "$STR_ACE_Interaction_StopDancing";
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condition = "ACE_Dancing";
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statement = "ACE_Dancing = false; [-2, {_this switchMove '';}, player] call CBA_fnc_globalExecute;";
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showDisabled = 0;
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priority = -1.2;
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};
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*/
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class ACE_Gestures {
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displayName = "$STR_ACE_Interaction_Gestures";
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condition = "canStand _target";
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statement = "";
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showDisabled = 1;
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priority = 3.5;
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subMenu[] = {"ACE_Gestures", 1};
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icon = "ACE_Interaction\UI\gestures_ca.paa";
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hotkey = "G";
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/*class ACE_Gesture_Advance {
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displayName = "$STR_ACE_Interaction_Gestures_Attack";
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condition = "canStand _target";
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statement = "_target playActionNow 'gestureAttack';";
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showDisabled = 1;
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priority = 2.0;
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};*/
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class ACE_Gesture_Advance {
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displayName = "$STR_ACE_Interaction_Gestures_Advance";
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condition = "canStand _target";
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statement = "_target playActionNow 'gestureAdvance';";
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showDisabled = 1;
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priority = 1.9;
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hotkey = "1";
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};
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class ACE_Gesture_Go {
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displayName = "$STR_ACE_Interaction_Gestures_Go";
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condition = "canStand _target";
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statement = "_target playActionNow (['gestureGo', 'gestureGoB'] select (floor random 2));";
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showDisabled = 1;
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priority = 1.8;
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hotkey = "2";
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};
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class ACE_Gesture_Follow {
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displayName = "$STR_ACE_Interaction_Gestures_Follow";
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condition = "canStand _target";
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statement = "_target playActionNow 'gestureFollow';";
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showDisabled = 1;
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priority = 1.7;
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hotkey = "3";
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};
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/*class ACE_Gesture_Point {
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displayName = "$STR_ACE_Interaction_Gestures_Point";
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condition = "canStand _target";
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statement = "_target playActionNow 'gesturePoint';";
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showDisabled = 1;
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priority = 1.6;
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};*/
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class ACE_Gesture_Up {
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displayName = "$STR_ACE_Interaction_Gestures_Up";
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condition = "canStand _target";
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statement = "_target playActionNow 'gestureUp';";
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showDisabled = 1;
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priority = 1.5;
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hotkey = "4";
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};
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class ACE_Gesture_Cover {
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displayName = "$STR_ACE_Interaction_Gestures_Cover";
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condition = "canStand _target";
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statement = "_target playActionNow 'gestureCover';";
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showDisabled = 1;
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priority = 1.4;
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hotkey = "5";
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};
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class ACE_Gesture_CeaseFire {
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displayName = "$STR_ACE_Interaction_Gestures_Cease_Fire";
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condition = "canStand _target";
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statement = "_target playActionNow 'gestureCeaseFire';";
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showDisabled = 1;
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priority = 1.3;
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hotkey = "6";
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};
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class ACE_Gesture_Freeze {
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displayName = "$STR_ACE_Interaction_Gestures_Freeze";
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condition = "canStand _target";
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statement = "_target playActionNow 'gestureFreeze';";
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showDisabled = 1;
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priority = 1.2;
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hotkey = "7";
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};
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class ACE_Gesture_Yes {
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displayName = "$STR_ACE_Interaction_Gestures_Yes";
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condition = "canStand _target";
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statement = "_target playActionNow (['gestureYes', 'gestureNod'] select (floor random 2));";
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showDisabled = 1;
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priority = 1.1;
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hotkey = "8";
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};
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class ACE_Gesture_No {
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displayName = "$STR_ACE_Interaction_Gestures_No";
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condition = "canStand _target";
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statement = "_target playActionNow 'gestureNo';";
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showDisabled = 1;
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priority = 1.0;
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hotkey = "9";
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};
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class ACE_Gesture_Hi {
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displayName = "$STR_ACE_Interaction_Gestures_Hi";
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condition = "canStand _target";
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statement = "_target playActionNow (['gestureHi', 'gestureHiB', 'gestureHiC'] select (floor random 3));";
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showDisabled = 1;
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priority = 0.9;
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hotkey = "0";
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};
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};
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class ACE_Equipment {
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displayName = "$STR_ACE_Interaction_Equipment";
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condition = "true";
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statement = "";
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showDisabled = 1;
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priority = 4.5;
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icon = ""; // @todo
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subMenu[] = {"ACE_Equipment", 1};
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enableInside = 1;
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hotkey = "E";
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|
|
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class ACE_Dummy {
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displayName = "";
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condition = "false";
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statement = "";
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showDisabled = 1;
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priority = -99;
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icon = PATHOF(UI\blank_CO.paa);
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enableInside = 1;
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};
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|
};
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|
};
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|
};
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|
|
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class LandVehicle;
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class Car: LandVehicle {
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class ACE_Actions {};
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|
class ACE_SelfActions {};
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|
};
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|
class Tank: LandVehicle {
|
|
class ACE_Actions {};
|
|
class ACE_SelfActions {};
|
|
};
|
|
|
|
class Air;
|
|
class Helicopter: Air {
|
|
class ACE_Actions {};
|
|
class ACE_SelfActions {};
|
|
};
|
|
class Plane: Air {
|
|
class ACE_Actions {};
|
|
class ACE_SelfActions {};
|
|
};
|
|
|
|
class Ship;
|
|
class Ship_F: Ship {
|
|
class ACE_Actions {
|
|
class ACE_Push {
|
|
displayName = "$STR_ACE_Interaction_Push";
|
|
distance = 4;
|
|
condition = QUOTE( getMass _target < 1000 and alive _target );
|
|
statement = QUOTE( [_target, [2 * (vectorDir _player select 0), 2 * (vectorDir _player select 1), 0.5]] call FUNC(push); );
|
|
showDisabled = 0;
|
|
priority = -1;
|
|
};
|
|
};
|
|
class ACE_SelfActions {};
|
|
};
|
|
|
|
class StaticWeapon: LandVehicle {
|
|
class ACE_Actions {};
|
|
class ACE_SelfActions {};
|
|
};
|
|
|
|
class StaticMortar;
|
|
class Mortar_01_base_F: StaticMortar {
|
|
class ACE_Actions {};
|
|
class ACE_SelfActions {};
|
|
};
|
|
|
|
class Box_NATO_Support_F;
|
|
class ACE_Box_Misc: Box_NATO_Support_F {
|
|
class TransportItems {
|
|
MACRO_ADDITEM(ACE_CableTie,24)
|
|
};
|
|
};
|
|
};
|
|
|
|
class CfgWeapons {
|
|
class ACE_ItemCore;
|
|
class InventoryItem_Base_F;
|
|
|
|
class ACE_CableTie: ACE_ItemCore {
|
|
displayName = "$STR_ACE_Interaction_CableTie_Name";
|
|
descriptionShort = "$STR_ACE_Interaction_CableTie_Description";
|
|
model = PATHOF(ACE_cabletie.p3d);
|
|
picture = PATHOF(UI\ACE_cabletie_x_ca.paa);
|
|
scope = 2;
|
|
class ItemInfo: InventoryItem_Base_F {
|
|
mass = 1;
|
|
};
|
|
};
|
|
};
|
|
|
|
#include <Menu_Config.hpp>
|