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559a498e6d
* Add fast mouse actions to refuel * nobody seen that * Add interaction condition and refuel on ladder * Add car hit, fix change weapon on uncon * Replace objNull with nil in setVar, unify var names * Delete *ConnectNozzle functions * Delete reset* functions * Add public function and eden attributes * Remove static actions from RHS compat * Remove statusEffect_set on respawn * Fix dual menu, add deprecating message * Optimize fnc_takeNozzle * Cleanup
28 lines
566 B
Plaintext
28 lines
566 B
Plaintext
/*
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* Author: GitHawk
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* Cleans up refuel on client disconnect.
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*
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* Arguments:
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* 0: Player <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_refuel_fnc_handleDisconnect
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params [["_unit", objNull, [objNull]]];
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TRACE_1("disconnect",_unit);
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if (isNull _unit) exitWith {};
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private _nozzle = _unit getVariable [QGVAR(nozzle), objNull];
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if (isNull _nozzle) exitWith {};
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[_unit, _nozzle] call FUNC(dropNozzle);
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[_unit, "forceWalk", "ACE_refuel", false] call EFUNC(common,statusEffect_set);
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