ACE3/addons/weather/XEH_postServerInit.sqf
jonpas 856ffb5579 Remove rain, lightnings and wind sync (#5622)
* Move ACE Weather rain simulation to server and remove sync (synced correctly by vanilla from server)

* Remove lightnings sync (synced correctly by vanilla, ACE3 doesn't have own lightnings probability)

* Cleanup rain and lightning settings, strings, comments

* Set wind only on server (correctly synced in vanilla, gusts and waves still need manual sync)
2017-10-17 20:19:30 +02:00

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#include "script_component.hpp"
// Rain
GVAR(rain_next_period) = -1;
GVAR(rain_period_count) = 0;
GVAR(current_rain) = 0;
GVAR(rain_current_range) = -1+(random 2);
GVAR(rain_period_start_time) = CBA_missionTime;
GVAR(ACE_rain) = rain;
// Wind
call FUNC(initWind);
["ace_settingsInitialized", {
TRACE_2("ace_settingsInitialized eh",GVAR(enableServerController),GVAR(serverUpdateInterval));
if (GVAR(enableServerController)) then {
[FUNC(serverController), GVAR(serverUpdateInterval)] call CBA_fnc_addPerFrameHandler;
};
if (GVAR(useACEWeather)) then {
// Update rain every frame
addMissionEventHandler ["EachFrame", {0 setRain GVAR(ACE_rain)}];
// Create a 1 sec delay PFEH to update rain
[{
BEGIN_COUNTER(weatherPFEHserver);
GVAR(nextUpdateRain) = 0;
if (CBA_missionTime >= GVAR(nextUpdateRain)) then {
[] call FUNC(updateRain); // Every 2 seconds
GVAR(nextUpdateRain) = 2 + CBA_missionTime;
};
END_COUNTER(weatherPFEHserver);
}, 1, []] call CBA_fnc_addPerFrameHandler;
};
}] call CBA_fnc_addEventHandler;