ACE3/addons/interact_menu/functions/fnc_addActionToClass.sqf
commy2 0fd442451f Interaction Menu - fix a crash when loading savegames (#7115)
* fix a crash when loading savegames

* fix a variable name

* optimize

* Put CAManBase actions into seperate bucket

* Apply suggestions from code review

Co-Authored-By: commy2 <commy-2@gmx.de>

* Fast exit for All

* CaManBase

* can't skip mans
2019-08-01 20:52:20 -05:00

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#include "script_component.hpp"
/*
* Author: esteldunedain
* Insert an ACE action to a class, under a certain path
* Note: This function is NOT global.
*
* Arguments:
* 0: TypeOf of the class <STRING>
* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
* 2: Parent path of the new action <ARRAY>
* 3: Action <ARRAY>
* 4: Use Inheritance <BOOL> (default: false)
*
* Return Value:
* The entry full path, which can be used to remove the entry, or add children entries <ARRAY>.
*
* Example:
* [typeOf cursorTarget, 0, ["ACE_TapShoulderRight"],VulcanPinchAction] call ace_interact_menu_fnc_addActionToClass;
*
* Public: Yes
*/
if (!hasInterface) exitWith { [] };
if (!params [["_objectType", "", [""]], ["_typeNum", 0, [0]], ["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith {
ERROR("Bad Params");
[]
};
TRACE_4("addActionToClass",_objectType,_typeNum,_parentPath,_action);
if (param [4, false, [false]]) exitwith {
BEGIN_COUNTER(addAction);
if (_objectType == "CAManBase") then {
GVAR(inheritedActionsMan) pushBack [_typeNum, _parentPath, _action];
{
[_x, _typeNum, _parentPath, _action] call FUNC(addActionToClass);
} forEach GVAR(inheritedClassesMan);
} else {
GVAR(inheritedActionsAll) pushBack [_objectType, _typeNum, _parentPath, _action];
{
if (_x isKindOf _objectType) then {
[_x, _typeNum, _parentPath, _action] call FUNC(addActionToClass);
};
} forEach GVAR(inheritedClassesAll);
};
END_COUNTER(addAction);
// Return the full path
(_parentPath + [_action select 0])
};
// Ensure the config menu was compiled first
if (_typeNum == 0) then {
[_objectType] call FUNC(compileMenu);
} else {
[_objectType] call FUNC(compileMenuSelfAction);
};
private _namespace = [GVAR(ActNamespace), GVAR(ActSelfNamespace)] select _typeNum;
private _actionTrees = _namespace getVariable _objectType;
if (isNil "_actionTrees") then {
_actionTrees = [];
_namespace setVariable [_objectType, _actionTrees];
};
if (_parentPath isEqualTo ["ACE_MainActions"]) then {
[_objectType, _typeNum] call FUNC(addMainAction);
};
private _parentNode = [_actionTrees, _parentPath] call FUNC(findActionNode);
if (isNil {_parentNode}) exitWith {
ERROR_4("Failed to add action - action (%1) to parent %2 on object %3 [%4]",(_action select 0),_parentPath,_objectType,_typeNum);
[]
};
// Add action node as children of the correct node of action tree
(_parentNode select 1) pushBack [_action,[]];
// Return the full path
(_parentPath + [_action select 0])