mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
34 lines
994 B
Plaintext
34 lines
994 B
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: Dystopian
|
|
* Creates child actions for vehicle list.
|
|
* Statement gets vehicle as action parameter.
|
|
*
|
|
* Arguments:
|
|
* 0: Vehicle list <ARRAY>
|
|
* 1: Statement <CODE>
|
|
* 2: Target <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* Array of actions <ARRAY>
|
|
*
|
|
* Example:
|
|
* [nearestObjects [player, ["AllVehicles"], 10], {}, cursorObject] call ace_interact_menu_fnc_createVehiclesActions
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_vehicles", "_statement", "_target"];
|
|
|
|
_vehicles apply {
|
|
private _type = typeOf _x;
|
|
private _name = getText (configFile >> "CfgVehicles" >> _type >> "displayName");
|
|
private _ownerName = [_x, true] call EFUNC(common,getName);
|
|
if ("" != _ownerName) then {
|
|
_name = format ["%1 (%2)", _name, _ownerName];
|
|
};
|
|
private _icon = [_type] call EFUNC(common,getVehicleIcon);
|
|
private _action = [format ["%1", _x], _name, _icon, _statement, {true}, {}, _x] call EFUNC(interact_menu,createAction);
|
|
[_action, [], _target]
|
|
}
|