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1d6e07d18f
* Add test class * Add stats mockup * Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats * Finish mockup, add basic hide/show logic * Add base for stats * Use CBA EHs for stats to allow 3rd party mods of it * Add handleStats and most of the UI behaviors for stats * Continue work on stats * Add container stats * Add page support for stats * Add text for the ROF stat * Add accuracy in MOA for the accuracy stat * Change accuracy shown number to 1 decimal instead of 2 * Add MIL in the dispersion stat text * Change stats layout, remove dummy text strings * Add some AB stats * Remove last test string * Replace configExtremes by normal lookup where it's relevant * Add "undefined value" string when AB stat isn't present Mostly for laucnhers * Fix typo in preInit * Change drag model stat to ballistic coef * Fix issue with unused stats, change text to white when bar is present * Rewrite some part of handleStats Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me * Re-add _hideUnusedFnc, handle empty stats arrays * Pass args to stat conditions, add test condition stat * Add hearing related stats * Remove the padding between stats and the stat bar / text * Add strings for stats * Change stats window to fit baer's suggestion * Algin the close stats button, add missing strings * Finish code review * Add missing newline * Remove duplicate strings * Add explosive range stat * Use proper string for the explo range stat * Fix capitalization for ctrlParent * Fix conditional stats blocking other stats * Add better integration for ballistics, hearing and explosive stats * Replace the private array in handleStat by params * Add backblast stats * Add backblast stat strings * Add flashlight map color and g-force reduction stats * Shorten preInit * Change stats close button to fit arsenal design * Improve stats page indicator look * Rework how stats are stored and retrieved * Remove args config entry, add priority entry, add vanilla weapon stats * Add vanilla container stats * Remove some lines in preInit * Add ballistics stats * Add hearing stats * Remove uneeded config entries * Add explosive range stat * Add backblast stats * Add spaces after semicolons in statements To make JJ happy because I don't care. * Add flashlights map color stat * Add gforce reduction stat FINALLY FUCKING DONE * Fix headers for the new stats funcs * Add add / remove stat API * Fix typo in removeStat header * Remove uneeded inline func * Clean up add / remove stat * Move all CfgACEArsenalStats entries to their own file * Replace STR_ACE_Ballistics_statAmmo by a BI string * Add script profiler related macro and code * Use the highest ballistic coef instead of first one defined * Add support for future ammo displayname * Add ACE_standardAtmosphere for ballistic coef * Add mag muzzle velocity stat * Add weapon muzzle velocity stat * Add comment explaining the ENABLE_PERF_PROFILING macro * Change cfgACEArsenalStats to ACE_Arsenal_Stats * Make JJ less pissy about spaces around = * Fix indentation in weaponMuzzleVelocity, use param * Use GVAR and EGVAR when appropriate * Prefix all stats except the base class * Fix Merge * Fix aspect ratio scaling of stats panel * Minor fixes
100 lines
3.0 KiB
Plaintext
100 lines
3.0 KiB
Plaintext
/*
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* Author: Alganthe
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* Add a stat to ACE Arsenal.
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*
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* Arguments:
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* 0: Tabs to add the stat to (ARRAY of ARRAYS)
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* 0.1: Left tab indexes (ARRAY of NUMBERS)
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* 0.2 Right tab indexes (ARRAY of NUMBERS)
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* 1: Stat class (STRING) (A unique string for each stat)
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* 2: Config entries to pass (ARRAY of STRINGS)
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* 3: Title (STRING)
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* 4: Show bar / show text bools (ARRAY of BOOLS)
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* 4.1 Show bar (BOOL)
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* 4.2 Show text (BOOL)
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* 5: Array of statements (ARRAY of ARRAYS)
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* 5.1: Bar code (CODE)
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* 5.2 Text code (CODE)
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* 5.3 Condition code (CODE)
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* 6: Priority (NUMBER) (Optional)
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*
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* Return Value:
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* 0: Array of IDs (ARRAY of STRINGS)
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*
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* Example:
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* [[[0,1,2], [7]], "scopeStat", ["scope"], "Scope", [false, true], [{}, {
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params ["_statsArray", "_itemCfg"];
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getNumber (_itemCfg >> _statsArray select 0)
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}, {true}]] call ACE_arsenal_fnc_addStat
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params [
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["_tabs", [[], []], [[]], 2],
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["_class", "", [""]],
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["_stats", [], [[]]],
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["_title", "", [""]],
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["_bools", [false, false], [[]], 2],
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["_statements", [{}, {}, {true}], [[]], 3],
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["_priority", 0, [0]]
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];
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_tabs params [
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["_leftTabs", [], [[]]],
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["_rightTabs", [], [[]]]
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];
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_bools params [["_showBar", false, [false]], ["_showText", false, [false]]];
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_statements params [
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["_barStatement", {}, [{}]],
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["_textStatement", {}, [{}]],
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["_condition", {true}, [{}]]
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];
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private _statsListLeftPanel = uiNamespace getVariable QGVAR(statsListLeftPanel);
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private _statsListRightPanel = uiNamespace getVariable QGVAR(statsListRightPanel);
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private _returnArray = [];
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private _fnc_addToTabs = {
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params ["_tabsList", "_tabsToAddTo", "_sideString", "_returnIndex"];
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{
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private _currentTab = _tabsList select _x;
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private _finalID = [_class, _sideString, [str _x, format ["0%1", _x]] select (_x < 10)] joinString "";
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if ({{_x select 0 == _finalID} count _x > 0} count _currentTab > 0) then {
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TRACE_1("A stat with this ID already exists", _finalID);
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} else {
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private _arrayToSave = +_finalArray;
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_arrayToSave set [0, _finalID];
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_returnArray pushBack _finalID;
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// Add to existing page if there's enough space, otherwise create a new page
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if ({count _x < 5} count _currentTab > 0) then {
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{
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if (count _x < 5) exitWith {
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(_currentTab select _forEachIndex) append [_arrayToSave];
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};
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} foreach _currentTab;
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} else {
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_currentTab pushBack [_arrayToSave];
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};
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};
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} foreach _tabsToAddTo;
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};
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private _finalArray = ["", _stats, _title, [_showBar, _showText], [_barStatement, _textStatement, _condition], _priority];
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if (count _leftTabs > 0) then {
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[_statsListLeftPanel, _leftTabs, "L", 0] call _fnc_addToTabs;
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};
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if (count _rightTabs > 0) then {
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[_statsListRightPanel, _rightTabs, "R", 1] call _fnc_addToTabs;
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};
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_returnArray
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