mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
3c1e912787
- Added new ammo cfg types - Added new caching functions - Added dev functions - Transfered core system to vanilla projectile EHs - Added stringtable sub categories - Reworked fragmenting and spalling to us submunitions - Frag - Implemented system around chance to hit - Switched from hitbox estimation to hitting specific HPs - Updated chance to miss method based on solid angle hit chance - Split random & targeted frag to their own subfunctions - Spall - Uses a system of estimated momentum changes to generate spall
36 lines
605 B
C++
36 lines
605 B
C++
// dev
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PREP(dev_fragCalcDump);
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PREP(dev_debugAmmo);
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PREP(dev_trackHitBox);
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PREP(dev_fadeRound);
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PREP(dev_sphereDraw);
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PREP(dev_addRound);
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PREP(dev_trackObj);
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PREP(dev_drawTrace);
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PREP(dev_clearTraces);
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PREP(dev_switchUnitHandle);
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// Frag
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PREP(addBlackList);
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PREP(initBlackList);
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PREP(fired);
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PREP(submunition);
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PREP(shouldFrag);
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PREP(fragInfo);
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PREP(doFrag);
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PREP(doFragTargeted);
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PREP(doFragRandom);
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// Spall
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PREP(shouldSpall);
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PREP(doSpall);
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PREP(doSpallMomentum);
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// * Other */
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//PREP(spallHP); Look at me !*!
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// Explosive Reflection
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PREP(findReflections);
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PREP(doExplosions);
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PREP(doReflections);
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