ACE3/addons/medical_engine/functions/fnc_setStructuralDamage.sqf

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#include "script_component.hpp"
/*
* Author: commy2
* Set structural damage of an object without modifying the individual hit points.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: New damage value <NUMBER>
*
* Return Value:
* None
*
* Example:
* [player, 0.5] call ace_medical_engine_fnc_setStructuralDamage
*
* Public: No
*/
params [["_unit", objNull, [objNull]], ["_damage", 0, [0]]];
if (!local _unit) exitWith {
ERROR("Unit not local or null");
};
private _hitPointDamages = getAllHitPointsDamage _unit param [2, []];
private _isDamageAllowed = isDamageAllowed _unit;
if !(_isDamageAllowed) then {
_unit allowDamage true;
};
_unit setDamage _damage;
{
_unit setHitIndex [_forEachIndex, _x];
} forEach _hitPointDamages;
if !(_isDamageAllowed) then {
_unit allowDamage false;
};