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* Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: esteldunedain, SilentSpike, mharis001
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* Modifies the medical action icons to show blood loss and tourniquets.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Body part index <NUMBER>
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* 2: Action data <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_target, 0, _actionData] call ace_medical_gui_fnc_modifyAction
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*
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* Public: No
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*/
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#define COLOR_SCALE ["#ffffff", "#fff1a1", "#ffe075", "#ffcb55", "#ffb73c", "#ffa127", "#ff8815", "#ff6d05", "#ff4b00", "#ff0000"]
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params ["_target", "_partIndex", "_actionData"];
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private _bloodLossOnBodyPart = 0;
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// Add all bleeding from wounds on selection
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{
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_x params ["", "", "_bodyPartN", "_amountOf", "_bleeding"];
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if (_bodyPartN == _partIndex) then {
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_bloodLossOnBodyPart = _bloodLossOnBodyPart + (_amountOf * _bleeding);
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};
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} forEach (_target getvariable [QEGVAR(medical,openWounds), []]);
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private _frBL = 0 max (_bloodLossOnBodyPart / BLOOD_LOSS_RED_THRESHOLD) min 1;
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private _colorInt = ceil (_frBL * (BLOOD_LOSS_TOTAL_COLORS - 1)); // ceil because any bleeding more than zero shouldn't be white
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if (HAS_TOURNIQUET_APPLIED_ON(_target,_partIndex)) then {
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_actionData set [2, format [QPATHTOF(ui\cross_t_%1.paa), _colorInt]];
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} else {
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_actionData set [2, [QPATHTOF(ui\cross.paa), COLOR_SCALE select _colorInt]];
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};
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