ACE3/addons/medical_gui/functions/fnc_modifyAction.sqf
mharis001 8d2bba4b35
Rewrite Medical GUI (#6831)
* Add a macro for the bloodloss scaling factor

* Adjust bloodloss threshold for red icon

* Remove bloodloss color scaling factor

The issue is actually the other way round, the factor of 20 would
instantly make bodyparts red on taking a wound.

* Implemet 10 color steps provided by ShackTac

This replaces the old method of colouring the interaction menu icons
and body image selections with a new method that has 10 distinct color
steps (matching across the icons and the body image).

* Use macros for constants

* Implement blue damage colouring

This re-adds visualisation for colouring based on damage. The case where
a limb has a tourniquet will hopefully be handled by an overlayed icon.

* Tidy up file structure

* Move patient information display to medical_ui

* Make common colour conversion code into functions

* Add tourniquet icon overlay to body image

* Fix mispelling I forgot to commit

* Update icon paths to new white cross icon

* Clean mess after rebase

* Add new medical menu gui

* Add updating injury list and body image

* Add updating treatment category buttons

* Update onMenuClose function

* Delete unused functions

* Add action buttons and triage card to menu

* Move medical menu PFH to separate function

* Move setTriageStatus to treatment

* Add triage select dropdown

* Add toggle button action

* Fix mouse moving randomly when opening

* Add logs list update and remove unused functions

* Hide tourniquet icons by default

* Remove CfgInGameUI (already in feedback)

* Update patient info display

* Update triage card display

* Add settings to control interact menu actions

* Cleanup files/paths

* Move triage status update to common function

* Add icons for interact menu actions

* Modify icon color for interact menu actions

* Update canOpenMenu for new setting

* Hide pain information for unconscious

* Stringtable cleanup

* Use switch for pain text

* Change minor triage status to minimal

* Fix injury list to use new stringtable entry names

* Fix medical actions check when disabled

* Skip distance check in same vehicle

* More cleanup

* Fix CI error

* Requested changes

* Fix INJURIES string

* Fix include after comment block

* Fix missing ;

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 18:17:48 -04:00

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#include "script_component.hpp"
/*
* Author: esteldunedain, SilentSpike, mharis001
* Modifies the medical action icons to show blood loss and tourniquets.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Body part index <NUMBER>
* 2: Action data <ARRAY>
*
* Return Value:
* None
*
* Example:
* [_target, 0, _actionData] call ace_medical_gui_fnc_modifyAction
*
* Public: No
*/
#define COLOR_SCALE ["#ffffff", "#fff1a1", "#ffe075", "#ffcb55", "#ffb73c", "#ffa127", "#ff8815", "#ff6d05", "#ff4b00", "#ff0000"]
params ["_target", "_partIndex", "_actionData"];
private _bloodLossOnBodyPart = 0;
// Add all bleeding from wounds on selection
{
_x params ["", "", "_bodyPartN", "_amountOf", "_bleeding"];
if (_bodyPartN == _partIndex) then {
_bloodLossOnBodyPart = _bloodLossOnBodyPart + (_amountOf * _bleeding);
};
} forEach (_target getvariable [QEGVAR(medical,openWounds), []]);
private _frBL = 0 max (_bloodLossOnBodyPart / BLOOD_LOSS_RED_THRESHOLD) min 1;
private _colorInt = ceil (_frBL * (BLOOD_LOSS_TOTAL_COLORS - 1)); // ceil because any bleeding more than zero shouldn't be white
if (HAS_TOURNIQUET_APPLIED_ON(_target,_partIndex)) then {
_actionData set [2, format [QPATHTOF(ui\cross_t_%1.paa), _colorInt]];
} else {
_actionData set [2, [QPATHTOF(ui\cross.paa), COLOR_SCALE select _colorInt]];
};