ACE3/addons/medical_treatment/functions/fnc_getBandageTime.sqf

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#include "script_component.hpp"
/*
* Author: SilentSpike
* Calculates the time to bandage a wound based on it's size, the patient and the medic.
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
* 2: Body part <STRING>
* 3: Treatment class name <STRING>
*
* Return Value:
* Time in seconds <NUMBER>
*
* Public: No
*/
params ["_medic", "_patient", "_bodypart", "_bandage"];
private _partIndex = ALL_BODY_PARTS find toLower _bodyPart;
if (_partIndex < 0) exitWith { 0 };
private _targetWound = [_patient, _bandage, _partIndex] call FUNC(findMostEffectiveWound);
_targetWound params ["_wound", "_woundIndex", "_effectiveness"];
// Everything is patched up on this body part already
if (_wound isEqualTo EMPTY_WOUND) exitWith { 0 };
_wound params ["", "", "", "_amountOf", "_bloodloss", "_damage", "_category"];
// Base bandage time is based on wound size and remaining percentage
private _bandageTime = ([
BANDAGE_TIME_S,
BANDAGE_TIME_M,
BANDAGE_TIME_L
] select _category) * _amountOf;
// Medics are more practised at applying bandages
if ([_medic] call FUNC(isMedic)) then {
_bandageTime = _bandageTime + BANDAGE_TIME_MOD_MEDIC;
};
// Bandaging yourself requires more work
if (_medic == _patient) then {
_bandageTime = _bandageTime + BANDAGE_TIME_MOD_SELF;
};
// Nobody can bandage instantly
_bandageTime max 1