ACE3/addons/common/functions/fnc_displayText.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

41 lines
1.1 KiB
Plaintext

/*
* Author: commy2
* Display a message.
*
* Arguments:
* 0: Message <STRING>
* 1: Play a clicking sound (default: false) <BOOL>
* 2: How long before hiding the message in seconds (default: 2) <NUMBER>
* 3: Priority, higher priority messages will override lesser important ones (default: 0) <NUMBER>
*
* Return Value:
* None
*
* Example:
* ["Message", true, 5, 2] call ace_common_fnc_displayText
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_text", ["_sound", false], ["_delay", 2], ["_priority", 0]];
if (isNil QGVAR(lastHint)) then {
GVAR(lastHint) = [0, 0];
};
if !(typeName _text in ["STRING", "TEXT"]) then {_text = str _text};
GVAR(lastHint) params ["_lastHintTime", "_lastHintPriority"];
private _time = CBA_missionTime;
if (_time > _lastHintTime + _delay || {_priority >= _lastHintPriority}) then {
hintSilent _text;
if (_sound) then {playSound "ACE_Sound_Click"};
GVAR(lastHint) set [0, _time];
GVAR(lastHint) set [1, _priority];
[{if ((_this select 0) == GVAR(lastHint) select 0) then {hintSilent ""};}, [_time], _delay, 0] call CBA_fnc_waitAndExecute;
};