ACE3/addons/common/functions/fnc_getWeaponState.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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/*
* Author: commy2
* Return current state of the weapon. Attachments and magazines with ammo.
*
* Arguments:
* 0: unit <OBJECT>
* 1: weapon (optional, default: units current weapon) <STRING>
*
* Return Value:
* 0: Attachements <ARRAY>
* 1: Muzzles <ARRAY>
* 2: Magazines <ARRAY>
* 3: Ammo <ARRAY>
*
* Example:
* [bob, "gun"] call ace_common_fnc_getWeaponState
*
* Public: Yes
*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_weapon", nil, [""]]];
if (isNil "_weapon") then {
_weapon = currentWeapon _unit;
};
private _attachments = [_unit weaponAccessories _weapon] param [0, ["","","",""]];
private _muzzles = _weapon call FUNC(getWeaponMuzzles);
// get loaded magazines and ammo
private _magazines = _muzzles apply {""};
private _ammo = _muzzles apply {0};
{
if (_x select 2) then {
private _index = _muzzles find (_x select 4);
if (_index != -1) then {
_magazines set [_index, _x select 0];
_ammo set [_index, _x select 1];
};
};
false
} count magazinesAmmoFull _unit;
[_attachments, _muzzles, _magazines, _ammo];