ACE3/addons/nightvision
classic 4e60847c95 Update jpn translation (#5930)
* Update Jpn translation

* Update Jpn translation
2017-12-19 18:35:49 +01:00
..
data ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
functions Nightvision - Add setting for blur when ADS (#5924) 2017-12-18 17:38:03 +01:00
models Move model to folder 2015-02-17 22:06:37 -06:00
UI Initial commit 2015-10-07 20:11:07 +02:00
$PBOPREFIX$ Added missing PBOPREFIX files 2015-05-11 17:37:08 +02:00
ACE_Settings.hpp Nightvision - Add setting for blur when ADS (#5924) 2017-12-18 17:38:03 +01:00
CfgEventHandlers.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
CfgVehicles.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
CfgWeapons.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
config.cpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
script_component.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
stringtable.xml Update jpn translation (#5930) 2017-12-19 18:35:49 +01:00
XEH_postInit.sqf Nightvision - Add setting for blur when ADS (#5924) 2017-12-18 17:38:03 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_nightvision

Adds different types of NVGs with different levels of quality.

Maintainers

The people responsible for merging changes to this component or answering potential questions.