ACE3/addons/interact_menu/functions/fnc_keyDown.sqf
Nicolás Badano a1d6c052ba Refactored interaction key handling while boarded:
- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
2015-03-24 12:27:27 -03:00

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/*
* Author: NouberNou and esteldunedain
* Handle interactions key down
*
* Argument:
* 0: Type of key: 0 interaction / 1 self interaction <NUMBER>
*
* Return value:
* true <BOOL>
*
* Public: No
*/
#include "script_component.hpp"
EXPLODE_1_PVT(_this,_menuType);
if (GVAR(openedMenuType) == _menuType) exitWith {true};
while {dialog} do {
closeDialog 0;
};
if (_menuType == 0) then {
GVAR(keyDown) = true;
GVAR(keyDownSelfAction) = false;
} else {
GVAR(keyDown) = false;
GVAR(keyDownSelfAction) = true;
};
GVAR(keyDownTime) = diag_tickTime;
GVAR(openedMenuType) = _menuType;
GVAR(useCursorMenu) = (vehicle ACE_player != ACE_player) ||
visibleMap ||
(GVAR(AlwaysUseCursorSelfInteraction) && _menuType == 1);
if (GVAR(useCursorMenu)) then {
createDialog QGVAR(cursorMenu);
// The dialog sets:
// uiNamespace getVariable QGVAR(dlgCursorMenu);
// uiNamespace getVariable QGVAR(cursorMenuOpened);
ctrlEnable [91921, true];
((finddisplay 91919) displayctrl 91921) ctrlAddEventHandler ["MouseMoving", {
GVAR(cursorPos) = [_this select 1, _this select 2, 0];
}];
setMousePosition [0.5, 0.5];
};
GVAR(selfMenuOffset) = ((positionCameraToWorld [0, 0, 2]) call EFUNC(common,positionToASL)) vectorDiff
((positionCameraToWorld [0, 0, 0]) call EFUNC(common,positionToASL));
["interactMenuOpened", [_menuType]] call EFUNC(common,localEvent);
true