ACE3/addons/atragmx/XEH_preInit.sqf
ulteq e35d3dab49 Overworked the ATragMX target slot logic:
*Added missing privates
*Solutions are now automatically calculated on target/gun selection
2015-04-16 18:14:32 +02:00

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#include "script_component.hpp"
ADDON = false;
PREP(add_new_gun);
PREP(calculate_range_card);
PREP(calculate_scope_base_angle);
PREP(calculate_solution);
PREP(calculate_target_range_assist);
PREP(calculate_target_solution);
PREP(calculate_target_speed_assist);
PREP(can_show);
PREP(change_gun);
PREP(change_target_slot);
PREP(create_dialog);
PREP(cycle_range_card_columns);
PREP(cycle_scope_unit);
PREP(delete_gun);
PREP(init);
PREP(parse_input);
PREP(reset_relative_click_memory);
PREP(save_gun);
PREP(show_add_new_gun);
PREP(show_gun_list);
PREP(show_main_page);
PREP(show_range_card);
PREP(show_range_card_setup);
PREP(show_target_range_assist);
PREP(show_target_speed_assist);
PREP(show_target_speed_assist_timer);
PREP(sord);
PREP(target_speed_assist_timer);
PREP(toggle_gun_list);
PREP(toggle_range_card);
PREP(toggle_range_card_setup);
PREP(toggle_target_range_assist);
PREP(toggle_target_speed_assist);
PREP(update_atmosphere);
PREP(update_gun);
PREP(update_range_card);
PREP(update_relative_click_memory);
PREP(update_result);
PREP(update_scope_unit);
PREP(update_target);
PREP(update_target_selection);
PREP(update_unit_selection);
PREP(update_zero_range);
ADDON = true;