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e35d3dab49
*Added missing privates *Solutions are now automatically calculated on target/gun selection
50 lines
1.2 KiB
Plaintext
50 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
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ADDON = false;
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PREP(add_new_gun);
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PREP(calculate_range_card);
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PREP(calculate_scope_base_angle);
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PREP(calculate_solution);
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PREP(calculate_target_range_assist);
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PREP(calculate_target_solution);
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PREP(calculate_target_speed_assist);
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PREP(can_show);
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PREP(change_gun);
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PREP(change_target_slot);
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PREP(create_dialog);
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PREP(cycle_range_card_columns);
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PREP(cycle_scope_unit);
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PREP(delete_gun);
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PREP(init);
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PREP(parse_input);
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PREP(reset_relative_click_memory);
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PREP(save_gun);
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PREP(show_add_new_gun);
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PREP(show_gun_list);
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PREP(show_main_page);
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PREP(show_range_card);
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PREP(show_range_card_setup);
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PREP(show_target_range_assist);
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PREP(show_target_speed_assist);
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PREP(show_target_speed_assist_timer);
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PREP(sord);
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PREP(target_speed_assist_timer);
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PREP(toggle_gun_list);
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PREP(toggle_range_card);
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PREP(toggle_range_card_setup);
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PREP(toggle_target_range_assist);
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PREP(toggle_target_speed_assist);
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PREP(update_atmosphere);
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PREP(update_gun);
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PREP(update_range_card);
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PREP(update_relative_click_memory);
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PREP(update_result);
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PREP(update_scope_unit);
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PREP(update_target);
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PREP(update_target_selection);
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PREP(update_unit_selection);
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PREP(update_zero_range);
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ADDON = true;
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