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28 lines
577 B
Plaintext
28 lines
577 B
Plaintext
/*
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Name: FUNC(isEOD)
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Author: Garth de Wet (LH)
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Description:
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Checks whether the passed unit is an explosive specialist.
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Either through config entry: "canDeactivateMines"
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or
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unit setVariable ["ACE_isEOD", true]
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Parameters:
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0: OBJECT - Unit to check if is a specialist
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Returns:
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BOOLEAN
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Example:
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_isSpecialist = [player] call FUNC(isEOD);
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*/
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#include "script_component.hpp"
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private "_unit";
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_unit = _this select 0;
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_unit getVariable ["ACE_isEOD", getNumber (configFile >> "CfgVehicles" >> typeOf _unit >> "canDeactivateMines") == 1]
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