ACE3/addons/explosives/functions/fnc_addCellphoneIED.sqf

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/*
* Author: Garth 'L-H' de Wet
* Adds an IED to the cellphone list
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Explosive <OBJECT>
* 2: Magazine classname <STRING>
* 3: Extra variables <ARRAY>
*
* Return Value:
* None
*
* Example:
* Handled by PlaceExplosive.
*
* Public: No
*/
#include "script_component.hpp"
EXPLODE_4_PVT(_this,_unit,_explosive,_magazineClass,_extra);
// Config is the last item in the list of passed in items.
_config = (_this select 3) select (count (_this select 3) - 1);
_requiredItems = getArray(_config >> "requires");
_hasRequired = true;
_detonators = [_unit] call FUNC(getDetonators);
{
if !(_x in _detonators) exitWith{
_hasRequired = false;
};
} count _requiredItems;
private ["_code", "_count"];
_code = str(round (random 9999));
_count = 4 - count (toArray _code);
while {_count > 0} do {
_code = "0" + _code;
_count = _count - 1;
};
if (isNil QGVAR(CellphoneIEDs)) then {
GVAR(CellphoneIEDs) = [];
};
_count = GVAR(CellphoneIEDs) pushBack [_explosive,_code];
_count = _count + 1;
publicVariable QGVAR(CellphoneIEDs);
_unit sideChat format ["IED %1 code: %2", _count,_code];
if !(_hasRequired) exitWith {};
[format ["IED %1", _count],_code] call FUNC(addToSpeedDial);