mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
69 lines
2.3 KiB
Plaintext
69 lines
2.3 KiB
Plaintext
/*
|
|
* Author: Garth 'L-H' de Wet
|
|
* Dials the number passed and detonates the explosive.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit to do dialing <OBJECT>
|
|
* 1: Code to dial <STRING>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [ace_player,"2131"] call ACE_explosives_fnc_dialPhone;
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
#include "script_component.hpp"
|
|
private ["_arr", "_ran", "_i","_speedDial"];
|
|
EXPLODE_2_PVT(_this,_unit,_code);
|
|
if (_unit getVariable [QGVAR(Dialing),false]) exitWith {};
|
|
if !(alive _unit) exitWith {};
|
|
_unit setVariable [QGVAR(Dialing), true, true];
|
|
|
|
_ran = (ceil(random 8)) + 1;
|
|
_arr = [];
|
|
for [{_i=0}, {_i<_ran}, {_i=_i+1}] do {
|
|
_arr = _arr + ['.','..','...',''];
|
|
};
|
|
if (_unit == ace_player) then {
|
|
ctrlSetText [1400,"Calling"];
|
|
[{
|
|
EXPLODE_4_PVT(_this select 0,_unit,_i,_arr,_code);
|
|
if ((_i mod 4) == 0) then {
|
|
playSound3D [QUOTE(PATHTOF_R(Data\Audio\DialTone.wss)), objNull, false, (_unit ModelToWorld [0,0.2,2]), 15,1,2.5];
|
|
};
|
|
ctrlSetText [1400,format["Calling%1",_arr select (_i - 4)]];
|
|
if (_i >= (count _arr + 2)) then {
|
|
[_this select 1] call CALLSTACK(cba_fnc_removePerFrameHandler);
|
|
private "_explosive";
|
|
_explosive = [_unit, _code] call FUNC(getSpeedDialExplosive);
|
|
if (!isNull (_explosive)) then {
|
|
[_unit, -1, [_explosive, 1]] call FUNC(detonateExplosive);
|
|
};
|
|
_unit setVariable [QGVAR(Dialing), false, true];
|
|
if (_unit == ace_player) then {
|
|
ctrlSetText [1400,"Call Ended!"];
|
|
};
|
|
};
|
|
if (_i == (count _arr)) then {
|
|
private "_explosive";
|
|
_explosive = [_unit, _code] call FUNC(getSpeedDialExplosive);
|
|
if (!isNull (_explosive)) then {
|
|
playSound3D [QUOTE(PATHTOF_R(Data\Audio\Cellphone_Ring.wss)),objNull, false, getPosATL _explosive,3.16228,1,75];
|
|
};
|
|
};
|
|
(_this select 0) set [1, _i + 1];
|
|
}, 0.25, [_unit,4,_arr,_code]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
|
|
} else {
|
|
private ["_explosive"];
|
|
_explosive = [_unit, _code] call FUNC(getSpeedDialExplosive);
|
|
if (!isNull (_explosive)) then {
|
|
[{
|
|
playSound3D [QUOTE(PATHTOF_R(Data\Audio\Cellphone_Ring.wss)),objNull, false, getPosATL (_this select 1),3.16228,1,75];
|
|
(_this select 0) setVariable [QGVAR(Dialing), false, true];
|
|
}, [_unit,_explosive], 0.25 * (count _arr - 4), 0] call EFUNC(common,waitAndExecute);
|
|
[_explosive,0.25 * (count _arr - 1)] call FUNC(startTimer);
|
|
};
|
|
};
|