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74be4f1503
* Fix swimming issues * Fix fire with rope in hand
37 lines
1.0 KiB
Plaintext
37 lines
1.0 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* Start rope attach PFH
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*
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* Arguments:
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* 0: Unit wanting to start towing <OBJECT>
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* 1: Vehicle to tow from <OBJECT>
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* 2: Rope Classname <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, cursorObject, "ACE_rope3"] call ace_towing_fnc_startTow
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*
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* Public: No
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*/
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params ["_unit", "_target", "_ropeClass"];
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GVAR(attachHelper) = "Sign_Sphere10cm_F" createVehicleLocal [0, 0, 0];
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[_unit] call EFUNC(weaponselect,putWeaponAway);
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private _ropeLength = getNumber (configFile >> "CfgWeapons" >> _ropeClass >> QEGVAR(logistics_rope,length));
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if (_ropeLength == 0) then {
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_ropeLength = 3;
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};
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_unit removeItem _ropeClass;
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GVAR(isSwimming) = _unit call EFUNC(common,isSwimming);
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GVAR(putWeaponAwayNextFrame) = false;
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GVAR(cancel) = false;
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GVAR(canAttach) = false;
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[LINKFUNC(towStateMachinePFH), 0, [TOW_STATE_ATTACH_PARENT, _unit, _target, objNull, _ropeLength, _ropeClass]] call CBA_fnc_addPerFrameHandler;
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[QGVAR(ropeDeployed), [_unit, _target, _ropeClass]] call CBA_fnc_localEvent;
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