ACE3/addons/towing/functions/fnc_startTow.sqf
Dystopian 74be4f1503
Towing - Fix swimming issues (#9401)
* Fix swimming issues

* Fix fire with rope in hand
2023-11-10 21:16:11 -03:00

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#include "..\script_component.hpp"
/*
* Author: tcvm
* Start rope attach PFH
*
* Arguments:
* 0: Unit wanting to start towing <OBJECT>
* 1: Vehicle to tow from <OBJECT>
* 2: Rope Classname <STRING>
*
* Return Value:
* None
*
* Example:
* [player, cursorObject, "ACE_rope3"] call ace_towing_fnc_startTow
*
* Public: No
*/
params ["_unit", "_target", "_ropeClass"];
GVAR(attachHelper) = "Sign_Sphere10cm_F" createVehicleLocal [0, 0, 0];
[_unit] call EFUNC(weaponselect,putWeaponAway);
private _ropeLength = getNumber (configFile >> "CfgWeapons" >> _ropeClass >> QEGVAR(logistics_rope,length));
if (_ropeLength == 0) then {
_ropeLength = 3;
};
_unit removeItem _ropeClass;
GVAR(isSwimming) = _unit call EFUNC(common,isSwimming);
GVAR(putWeaponAwayNextFrame) = false;
GVAR(cancel) = false;
GVAR(canAttach) = false;
[LINKFUNC(towStateMachinePFH), 0, [TOW_STATE_ATTACH_PARENT, _unit, _target, objNull, _ropeLength, _ropeClass]] call CBA_fnc_addPerFrameHandler;
[QGVAR(ropeDeployed), [_unit, _target, _ropeClass]] call CBA_fnc_localEvent;