ACE3/addons/atragmx/functions/fnc_calculate_distance_at_velocity.sqf
ulteq 10cc0ba951 Moved all zero angle calculations into the advanced_ballistics.dll
* Speeds up ATragMX
* Speeds up RangeCards
* Speeds up Scopes
2016-11-15 23:11:22 +01:00

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/*
* Author: Ruthberg
* Calculates distance at which the bullet velocity drops below the threshold velocity
*
* Arguments:
* theshold velocity <number>
*
* Return Value:
* distance <number
*
* Example:
* 403 call ace_atragmx_fnc_calculate_distance_at_velocity
*
* Public: No
*/
#include "script_component.hpp"
#define __DELTA_T 0.001
if (isNil QGVAR(targetSolutionInput)) exitWith { 0 };
private _thresholdVelocity = _this;
private _velocity = GVAR(targetSolutionInput) select 4;
if (_velocity <= _thresholdVelocity) exitWith { 0 };
private _distance = 0;
while {_velocity > _thresholdVelocity} do {
private _bc = GVAR(targetSolutionInput) select 14;
private _dragModel = GVAR(targetSolutionInput) select 15;
private _drag = parseNumber(("ace_advanced_ballistics" callExtension format["retard:%1:%2:%3", _dragModel, _bc, _velocity]));
_distance = _distance + _velocity * __DELTA_T;
_velocity = _velocity - (_drag * __DELTA_T);
};
_distance