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b489750d5b
* Optimizations with private, params, and isEqualType * Fixed tab being used instead of space * Fixed tabs inserted by notepad++ * More usage of new private syntax and params - changed a few checks for an array being empty to `_arr isEqualTo []` rather than `count _arr == 0` - added more uses of `private` on the same line as the variable is declared - added more uses of params to assign variables passed as parameters - removed unnecessary parentheses - removed several unnecessary variable declarations with private array syntax * clean up and formatting
36 lines
992 B
Plaintext
36 lines
992 B
Plaintext
/*
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* Author: commy2
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* Handles when a captive unit gets out of a vehicle.
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*
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* Arguments:
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* 0: _vehicle <OBJECT>
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* 1: dunno <OBJECT>
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* 2: _unit <OBJECT>
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*
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* Return Value:
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* The return value <BOOL>
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*
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* Example:
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* [car2, x, player] call ACE_captives_fnc_handleGetOut
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_vehicle", "", "_unit"];
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TRACE_2("params",_vehicle,_unit);
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if ((local _unit) && {_unit getVariable [QGVAR(isHandcuffed), false]}) then {
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private _cargoIndex = _unit getVariable [QGVAR(CargoIndex), -1];
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if (_cargoIndex != -1) then {
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//If captive was not "unloaded", then move them back into the vehicle.
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TRACE_1("forcing back into vehicle",_cargoIndex);
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_unit moveInCargo [_vehicle, _cargoIndex];
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} else {
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//Getting out of vehicle:
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[_unit, "ACE_AmovPercMstpScapWnonDnon", 2] call EFUNC(common,doAnimation);
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[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
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};
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};
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