ACE3/addons/gunbag/functions/fnc_status.sqf

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/*
* Author: Ir0n1E
* Check gunbag status full/empty.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_gunbag_fnc_status
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
private _state = (backpackContainer _unit) getVariable [QGVAR(gunbagWeapon), []];
if (_state isEqualTo []) then {
[localize LSTRING(empty)] call EFUNC(common,displayTextStructured);
} else {
_state params ["_weapon"];
[
getText (configFile >> "CfgWeapons" >> _weapon >> "displayname"),
getText (configFile >> "CfgWeapons" >> _weapon >> "picture")
] call EFUNC(common,displayTextPicture);
};