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2034234940
* Prevent taking or disconnecting a nozzle if already carrying one * Fix multiple nozzle connect actions, Fix returning nozzle into a vehicle being refueled
32 lines
700 B
Plaintext
32 lines
700 B
Plaintext
/*
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* Author: GitHawk
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* Check if a unit can connect a fuel nozzle
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* Can Connect Nozzle <BOOL>
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*
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* Example:
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* [player, tank] call ace_refuel_fnc_canConnectNozzle
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]]];
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private _nozzle = _unit getVariable [QGVAR(nozzle), objNull];
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private _engine = false;
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if (_target isKindOf "AllVehicles") then {
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_engine = isEngineOn _target;
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};
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!(isNull _nozzle ||
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{_engine} ||
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{(_target distance _unit) > REFUEL_ACTION_DISTANCE} ||
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{!isNull (_target getVariable [QGVAR(nozzle), objNull])})
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