ACE3/addons/refuel/functions/fnc_canConnectNozzle.sqf
jonpas 2034234940 Refuel nozzle taking, disconnecting, connecting and returning interaction fixes (#4337)
* Prevent taking or disconnecting a nozzle if already carrying one

* Fix multiple nozzle connect actions, Fix returning nozzle into a vehicle being refueled
2016-09-05 20:23:28 +02:00

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/*
* Author: GitHawk
* Check if a unit can connect a fuel nozzle
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* Can Connect Nozzle <BOOL>
*
* Example:
* [player, tank] call ace_refuel_fnc_canConnectNozzle
*
* Public: No
*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]]];
private _nozzle = _unit getVariable [QGVAR(nozzle), objNull];
private _engine = false;
if (_target isKindOf "AllVehicles") then {
_engine = isEngineOn _target;
};
!(isNull _nozzle ||
{_engine} ||
{(_target distance _unit) > REFUEL_ACTION_DISTANCE} ||
{!isNull (_target getVariable [QGVAR(nozzle), objNull])})