ACE3/addons/zeus/functions/fnc_handleZeusUnitAssigned.sqf
Remco Speekenbrink 324bf68614 Add Zeus utility modules
- Add categories to zeus modules to group them based on their functionality
- Add new utility modules:
  1. Toggle simulation
  2. Update editable objects
- Clean up some of the zeus module code (standardise function headers, camel case, etc.)
2016-11-15 12:07:48 +00:00

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/*
* Author: SilentSpike
* Contextually removes addons (given in ACE_Curator) from zeus based on their required addon(s)
*
* ACE_Curator format:
* ModuleAddon = "RequiredAddon";
* OR
* ModuleAddon[] = {"RequiredAddon1","RequiredAddon2",...}
*
* Arguments:
* 0: The zeus logic <LOGIC>
* 1: The zeus player <UNIT>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_removeAddons", "_numCfgs", "_cfg", "_requiredAddon"];
if !(isClass (configFile >> "ACE_Curator")) exitWith { ERROR("The ACE_Curator class does not exist") };
params ["_logic"];
_removeAddons = [];
_numCfgs = count (configFile >> "ACE_Curator");
for "_n" from 0 to (_numCfgs - 1) do {
_cfg = (configFile >> "ACE_Curator") select _n;
if (isArray _cfg) then {
_requiredAddon = getArray _cfg;
{
if !(isClass (configFile >> "CfgPatches" >> _x)) exitWith {
_removeAddons pushBack (configName _cfg);
};
} forEach _requiredAddon;
};
if (isText _cfg) then {
_requiredAddon = getText _cfg;
if !(isClass (configFile >> "CfgPatches" >> _requiredAddon)) then {
_removeAddons pushBack (configName _cfg);
};
};
};
_logic removeCuratorAddons _removeAddons;