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324bf68614
- Add categories to zeus modules to group them based on their functionality - Add new utility modules: 1. Toggle simulation 2. Update editable objects - Clean up some of the zeus module code (standardise function headers, camel case, etc.)
51 lines
1.3 KiB
Plaintext
51 lines
1.3 KiB
Plaintext
/*
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* Author: SilentSpike
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* Contextually removes addons (given in ACE_Curator) from zeus based on their required addon(s)
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*
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* ACE_Curator format:
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* ModuleAddon = "RequiredAddon";
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* OR
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* ModuleAddon[] = {"RequiredAddon1","RequiredAddon2",...}
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*
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* Arguments:
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* 0: The zeus logic <LOGIC>
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* 1: The zeus player <UNIT>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_removeAddons", "_numCfgs", "_cfg", "_requiredAddon"];
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if !(isClass (configFile >> "ACE_Curator")) exitWith { ERROR("The ACE_Curator class does not exist") };
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params ["_logic"];
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_removeAddons = [];
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_numCfgs = count (configFile >> "ACE_Curator");
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for "_n" from 0 to (_numCfgs - 1) do {
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_cfg = (configFile >> "ACE_Curator") select _n;
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if (isArray _cfg) then {
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_requiredAddon = getArray _cfg;
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{
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if !(isClass (configFile >> "CfgPatches" >> _x)) exitWith {
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_removeAddons pushBack (configName _cfg);
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};
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} forEach _requiredAddon;
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};
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if (isText _cfg) then {
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_requiredAddon = getText _cfg;
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if !(isClass (configFile >> "CfgPatches" >> _requiredAddon)) then {
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_removeAddons pushBack (configName _cfg);
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};
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};
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};
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_logic removeCuratorAddons _removeAddons;
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