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324bf68614
- Add categories to zeus modules to group them based on their functionality - Add new utility modules: 1. Toggle simulation 2. Update editable objects - Clean up some of the zeus module code (standardise function headers, camel case, etc.)
52 lines
1.2 KiB
Plaintext
52 lines
1.2 KiB
Plaintext
/*
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* Author: SilentSpike
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* Commands the group the module is placed on to search the nearest building
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*
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* Arguments:
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* 0: The module logic <OBJECT>
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* 1: Synchronized units <ARRAY>
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* 2: Activated <BOOL>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_logic","_units","_activated"];
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if !(_activated && local _logic) exitWith {};
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//Validate the module target:
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private _unit = effectiveCommander (attachedTo _logic);
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private _building = nearestBuilding (getPosASL _unit);
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scopeName "Main";
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private _fnc_errorAndClose = {
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params ["_msg"];
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deleteVehicle _logic;
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[_msg] call EFUNC(common,displayTextStructured);
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breakOut "Main";
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};
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switch (false) do {
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case !(isNull _unit): {
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[LSTRING(NothingSelected)] call _fnc_errorAndClose;
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};
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case (_unit isKindOf "CAManBase"): {
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[LSTRING(OnlyInfantry)] call _fnc_errorAndClose;
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};
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case (alive _unit): {
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[LSTRING(OnlyAlive)] call _fnc_errorAndClose;
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};
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case (_unit distance _building < 500): {
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[LSTRING(BuildingTooFar)] call _fnc_errorAndClose;
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};
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};
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//Perform the module function:
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[QGVAR(moduleSearchNearby), [_unit], _unit] call CBA_fnc_targetEvent;
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deleteVehicle _logic;
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