mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
// by commy2
|
|
#include "script_component.hpp"
|
|
|
|
private ["_unit", "_target"];
|
|
|
|
_unit = _this select 0 select 0;
|
|
_target = _this select 0 select 1;
|
|
|
|
// drop if the player is dead
|
|
if !([_unit] call EFUNC(common,isAlive)) exitWith {
|
|
[_unit, _target] call FUNC(dropObject);
|
|
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
|
};
|
|
|
|
// drop if the crate is destroyed
|
|
if !([_target] call EFUNC(common,isAlive)) exitWith {
|
|
[_unit, _target] call FUNC(dropObject);
|
|
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
|
};
|
|
|
|
// drop if not in dragging anim. This also exits when entering a vehicle.
|
|
if !(animationState _unit in DRAG_ANIMATIONS) exitWith {
|
|
[_unit, _target] call FUNC(dropObject);
|
|
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
|
};
|
|
|
|
if (currentWeapon _unit != primaryWeapon _unit) exitWith {
|
|
[_unit, _target] call FUNC(dropObject);
|
|
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
|
};
|
|
|
|
if !([_unit] call EFUNC(common,isPlayer)) exitWith {
|
|
[_unit, _target] call FUNC(dropObject);
|
|
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
|
};
|