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30a8d2db7b
* Use CBA Misc Items * Set required CBA to 3.4.1
15 lines
420 B
C++
15 lines
420 B
C++
class CfgWeapons {
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class ACE_ItemCore;
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class CBA_MiscItem_ItemInfo;
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class ACE_DebugPotato: ACE_ItemCore {
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displayName = "ACE Potato (debug)";
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descriptionShort = "Glorious Potato<br/>If you see this in game it means someone fucked up";
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picture = QPATHTOF(UI\potato_ca.paa);
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scope = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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};
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};
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};
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