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847d2d4179
* Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
24 lines
439 B
Plaintext
24 lines
439 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal
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* Check if a unit is in a stable condition
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*
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* Arguments:
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* 0: The patient <OBJECT>
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*
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* Return Value:
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* Is in stable condition <BOOL>
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*
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* Example:
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* [player] call ace_medical_status_fnc_isInStableCondition
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*
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* Public: No
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*/
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params ["_unit"];
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(alive _unit
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&& {!IS_UNCONSCIOUS(_unit)}
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&& {GET_WOUND_BLEEDING(_unit) == 0}
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&& {_unit call FUNC(hasStableVitals)})
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