ACE3/addons/medical_status/functions/fnc_isInStableCondition.sqf
PabstMirror 847d2d4179
Medical - Improve adjustment calcs / wound blood loss / medications (#6910)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-04-27 14:12:11 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Check if a unit is in a stable condition
*
* Arguments:
* 0: The patient <OBJECT>
*
* Return Value:
* Is in stable condition <BOOL>
*
* Example:
* [player] call ace_medical_status_fnc_isInStableCondition
*
* Public: No
*/
params ["_unit"];
(alive _unit
&& {!IS_UNCONSCIOUS(_unit)}
&& {GET_WOUND_BLEEDING(_unit) == 0}
&& {_unit call FUNC(hasStableVitals)})