ACE3/addons/common/functions/fnc_isInBuilding.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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/*
* Author: commy2
* Check if the unit is in a building. Will return true if the unit is sitting in a bush.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Is the unit in a building? <BOOL>
*
* Example:
* [bob] call ace_common_fnc_isInBuilding
*
* Public: Yes
*/
#include "script_component.hpp"
#define CHECK_DISTANCE 10
params [["_unit", objNull, [objNull]]];
private _position = eyePos _unit;
private _intersections = 0;
if (lineIntersects [_position, _position vectorAdd [0, 0, +CHECK_DISTANCE]]) then {
_intersections = _intersections + 1;
};
if (lineIntersects [_position, _position vectorAdd [+CHECK_DISTANCE, 0, 0]]) then {
_intersections = _intersections + 1;
};
if (lineIntersects [_position, _position vectorAdd [-CHECK_DISTANCE, 0, 0]]) then {
_intersections = _intersections + 1;
};
if (lineIntersects [_position, _position vectorAdd [0, +CHECK_DISTANCE, 0]]) then {
_intersections = _intersections + 1;
};
if (lineIntersects [_position, _position vectorAdd [0, -CHECK_DISTANCE, 0]]) then {
_intersections = _intersections + 1;
};
_intersections > 3