ACE3/addons/explosives
Neviothr 75f7ed7532
Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
..
Data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions Utilize isNotEqualTo (#7929) 2021-02-27 11:05:05 -06:00
scripts Use directCall on tripflare effect 2016-09-08 21:22:32 +02:00
UI Add new explosive timer UI 2018-06-22 15:41:43 -04:00
$PBOPREFIX$ Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
ACE_Arsenal_Stats.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
ACE_Settings.hpp Explosives - Add CBA settings for max/min/default timer values (#7916) 2020-10-03 12:00:06 -05:00
ACE_Triggers.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
Cfg3DEN.hpp Explosives - Add ace_isEOD 3DEN attribute (#7080) 2019-10-13 12:22:46 -05:00
CfgAmmo.hpp Update class with correct inheritance (#7100) 2019-07-12 10:04:33 -05:00
CfgCloudlets.hpp Add Tripflare (#4152) 2016-08-13 11:29:01 +02:00
CfgEventHandlers.hpp Fix slow motion falling of SLAM mines (#2770) (#6619) 2018-10-06 12:07:08 +02:00
CfgMagazines.hpp Add ace_explosive support for orange dlc mines (#5486) 2017-09-10 09:44:57 -05:00
CfgModule.hpp Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
CfgVehicles.hpp Explosives - Optimize creating explosive place actions (#6413) 2018-09-21 22:54:24 -05:00
CfgWeapons.hpp Fix some item type magic numbers (#6487) 2018-09-12 22:29:56 -05:00
config.cpp Explosives - Remove "Activate mine" action menu item (#7622) 2020-04-04 14:58:10 +02:00
ExplosivesUI.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
GUI_VirtualAmmo.hpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
initSettings.sqf Explosives - Add CBA settings for max/min/default timer values (#7916) 2020-10-03 12:00:06 -05:00
README.md Create README.md 2015-01-26 13:42:07 +01:00
script_component.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
stringtable.xml Translation - add/fix french keys in 'explosives' module (#7942) 2020-10-05 11:40:26 -05:00
TimerDialog.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
XEH_missionDisplayLoad.sqf Fix Cancel Action by moving it to MouseButtonDown display EH 2016-03-03 17:35:43 +01:00
XEH_postInit.sqf Explosives - Fix place explosives cache not being cleared on respawn (#7637) (#7739) 2020-06-10 16:24:15 -05:00
XEH_preInit.sqf Explosives - Add CBA settings for max/min/default timer values (#7916) 2020-10-03 12:00:06 -05:00
XEH_PREP.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.

Maintainers

The people responsible for merging changes to this component or answering potential questions.