ACE3/addons/rearm/functions/fnc_addRearmActions.sqf
Neviothr 75f7ed7532
Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00

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#include "script_component.hpp"
/*
* Author: GitHawk
* Show the resupplyable ammunition of all surrounding vehicles.
*
* Arguments:
* 0: Ammo Truck <OBJECT>
* 1: Player <OBJECT>
*
* Return Value:
* ChildActions <ARRAY>
*
* Example:
* [tank, player] call ace_rearm_fnc_addRearmActions
*
* Public: No
*/
params ["_truck", "_player"];
private _vehicles = nearestObjects [_truck, ["AllVehicles"], GVAR(distance)];
_vehicles = _vehicles select {(_x != _truck) && {!(_x isKindOf "CAManBase")} && {!(_x getVariable [QGVAR(disabled), false])}};
private _cswCarryMagazines = [];
private _vehicleActions = [];
{
private _vehicle = _x;
// Array of magazines that can be rearmed in the vehicle
private _needRearmMags = ([_vehicle] call FUNC(getNeedRearmMagazines)) apply {_x select 0};
// _needRearmMags without duplicates
private _magazineHelper = _needRearmMags arrayIntersect _needRearmMags;
_magazineHelper = _magazineHelper select {[_truck, _x] call FUNC(hasEnoughSupply)};
if (["ace_csw"] call EFUNC(common,isModLoaded)) then {
([_vehicle] call EFUNC(csw,aceRearmGetCarryMagazines)) params ["_turretMagsCSW", "_allCarryMags"];
TRACE_3("csw compat",_vehicle,_turretMagsCSW,_allCarryMags);
_cswCarryMagazines append _allCarryMags;
_magazineHelper = _magazineHelper - _turretMagsCSW;
};
TRACE_2("can add",_x,_magazineHelper);
if (_magazineHelper isNotEqualTo []) then {
private _icon = getText(configOf _vehicle >> "Icon");
if !((_icon select [0, 1]) == "\") then {
_icon = "";
};
if (GVAR(level) == 0) then {
// [Level 0] adds a single action to rearm the entire vic
private _action = [
_vehicle,
getText(configOf _vehicle >> "displayName"),
_icon,
{_this call FUNC(rearmEntireVehicle)},
{true},
{},
_vehicle
] call EFUNC(interact_menu,createAction);
_vehicleActions pushBack [_action, [], _truck];
} else {
// [Level 1,2] - Add actions for each magazine
private _actions = [];
{
private _action = [
_x,
_x call FUNC(getMagazineName),
getText(configFile >> "CfgMagazines" >> _x >> "picture"),
{_this call FUNC(takeAmmo)},
{true},
{},
[_x, _vehicle]
] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _truck];
} forEach _magazineHelper;
private _action = [
_vehicle,
getText(configOf _vehicle >> "displayName"),
_icon,
{},
{true},
{},
[]
] call EFUNC(interact_menu,createAction);
_vehicleActions pushBack [_action, _actions, _truck];
};
};
} forEach _vehicles;
if (_cswCarryMagazines isNotEqualTo []) then {
_cswCarryMagazines = _cswCarryMagazines arrayIntersect _cswCarryMagazines;
_cswCarryMagazines = _cswCarryMagazines select {[_truck, _x] call FUNC(hasEnoughSupply)};
private _baseAction = [QGVAR(cswTake), "CSW", "", {}, {true}] call EFUNC(interact_menu,createAction);
private _subActions = _cswCarryMagazines apply {
private _action = [
_x,
_x call FUNC(getMagazineName),
getText(configFile >> "CfgMagazines" >> _x >> "picture"),
{_this call FUNC(takeAmmo)},
{true},
{},
[_x, _player]
] call EFUNC(interact_menu,createAction);
[_action, [], _truck];
};
_vehicleActions pushBack [_baseAction, _subActions, _truck];
};
_vehicleActions