mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
82 lines
2.6 KiB
Plaintext
82 lines
2.6 KiB
Plaintext
/*
|
|
* Author: eRazeri and esteldunedain
|
|
* Detach an item from a unit
|
|
*
|
|
* Arguments:
|
|
* 0: vehicle that it will be detached from (player or vehicle) <OBJECT>
|
|
* 1: unit doing the detaching (player) <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* Nothing
|
|
*
|
|
* Example:
|
|
* [car, bob] call ace_attach_fnc_detach
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
PARAMS_2(_attachToVehicle,_unit);
|
|
|
|
private ["_attachedObjects", "_attachedItems", "_itemDisplayName"];
|
|
|
|
_attachedObjects = _attachToVehicle getVariable [QGVAR(Objects), []];
|
|
_attachedItems = _attachToVehicle getVariable [QGVAR(ItemNames), []];
|
|
|
|
private ["_attachedObject", "_attachedIndex", "_itemName", "_minDistance", "_unitPos", "_objectPos"];
|
|
|
|
_attachedObject = objNull;
|
|
_attachedIndex = -1;
|
|
_itemName = "";
|
|
|
|
//Find closest attached object
|
|
_minDistance = 1000;
|
|
_unitPos = getPos _unit;
|
|
_unitPos set [2,0];
|
|
{
|
|
_objectPos = getPos _x;
|
|
_objectPos set [2, 0];
|
|
if (_objectPos distance _unitPos < _minDistance) then {
|
|
_minDistance = _objectPos distance _unitPos;
|
|
_attachedObject = _x;
|
|
_itemName = _attachedItems select _forEachIndex;
|
|
_attachedIndex = _forEachIndex;
|
|
};
|
|
} forEach _attachedObjects;
|
|
|
|
// Check if unit has an attached item
|
|
if (isNull _attachedObject || {_itemName == ""}) exitWith {ERROR("Could not find attached object")};
|
|
|
|
// Exit if can't add the item
|
|
if !(_unit canAdd _itemName) exitWith {
|
|
[localize LSTRING(Inventory_Full)] call EFUNC(common,displayTextStructured);
|
|
};
|
|
|
|
// Add item to inventory
|
|
_unit addItem _itemName;
|
|
|
|
if (toLower _itemName in ["b_ir_grenade", "o_ir_grenade", "i_ir_grenade"]) then {
|
|
// Hack for dealing with X_IR_Grenade effect not dissapearing on deleteVehicle
|
|
detach _attachedObject;
|
|
_attachedObject setPos ((getPos _unit) vectorAdd [0, 0, -1000]);
|
|
// Delete attached item after 0.5 seconds
|
|
[{deleteVehicle (_this select 0)}, [_attachedObject], 0.5, 0] call EFUNC(common,waitAndExecute);
|
|
} else {
|
|
// Delete attached item
|
|
deleteVehicle _attachedObject;
|
|
};
|
|
|
|
// Reset unit variables
|
|
_attachedObjects deleteAt _attachedIndex;
|
|
_attachedItems deleteAt _attachedIndex;
|
|
_attachToVehicle setVariable [QGVAR(Objects), _attachedObjects, true];
|
|
_attachToVehicle setVariable [QGVAR(ItemNames), _attachedItems, true];
|
|
|
|
// Display message
|
|
_itemDisplayName = getText (configFile >> "CfgWeapons" >> _itemName >> "displayName");
|
|
if (_itemDisplayName == "") then {
|
|
_itemDisplayName = getText (configFile >> "CfgMagazines" >> _itemName >> "displayName");
|
|
};
|
|
|
|
[format [localize LSTRING(Item_Detached), _itemDisplayName]] call EFUNC(common,displayTextStructured);
|