ACE3/addons/fastroping/functions/fnc_deployAIWaypoint.sqf
jonpas 333b24e306 Fastrope animations and in-line privatization (#5501)
* Add older Arma door animations and macroize them, In-line privatization, Fix comment

* Clarify animation macros

* Fix onCut delayed animations
2017-09-19 22:38:49 +02:00

42 lines
1.2 KiB
Plaintext

/*
* Author: BaerMitUmlaut
* Waypoint function for the fast rope waypoint.
*
* Arguments:
* 0: Group <GROUP>
* 1: Waypoint position <ARRAY>
*
* Return Value:
* true <BOOL>
*
* Example:
* [_group, [6560, 12390, 0]] call ace_fastroping_fnc_deployAIWayoint
*
* Public: No
*/
#include "script_component.hpp"
params [["_group", grpNull, [grpNull]], ["_position", [0, 0, 0], [[]], 3]];
private _vehicle = vehicle leader _group;
private _commander = effectiveCommander _vehicle;
private _speedMode = speedMode _group;
// - Approach -----------------------------------------------------------------
if (_vehicle distance2D _position > 50) then {
_group setSpeedMode "LIMITED";
_vehicle flyInHeight 20;
_commander doMove _position;
waitUntil {_vehicle distance2D _position < 50};
waitUntil {vectorMagnitude (velocity _vehicle) < 3};
//doStop _commander;
};
// - Deployment ---------------------------------------------------------------
[_vehicle] call FUNC(deployAI);
waitUntil {!((_vehicle getVariable [QGVAR(deployedRopes), []]) isEqualTo [])};
waitUntil {(_vehicle getVariable [QGVAR(deployedRopes), []]) isEqualTo []};
_group setSpeedMode _speedMode;
true