ACE3/addons/medical_engine/script_component.hpp

38 lines
1009 B
C++

#define COMPONENT medical_engine
#define COMPONENT_BEAUTIFIED Medical (Engine)
#include "\z\ace\addons\main\script_mod.hpp"
#define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_MEDICAL_ENGINE
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_MEDICAL_ENGINE
#define DEBUG_SETTINGS DEBUG_SETTINGS_MEDICAL_ENGINE
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#define DISABLE_VANILLA_SCREAMS
#define DISABLE_VANILLA_MOANS
#define DISABLE_VANILLA_HEARTBEAT
#define DISABLE_VANILLA_BLOOD_TEXTURES
#define DISABLE_VANILLA_DAMAGE_EFFECTS
#include "script_macros_medical.hpp"
#define EMPTY_SOUND {"A3\Sounds_F\dummysound.wss",1,1}
#define NAMESPACE_NULL locationNull
#define PRELOAD_CLASS(class) \
LOG_1("Starting preload for ""%1""",class);\
[{\
1 preloadObject _this;\
}, {\
LOG_1("Preload done for ""%1""",_this);\
}, class] call CBA_fnc_waitUntilAndExecute