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35 lines
1.2 KiB
Plaintext
35 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
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["CBA_settingsInitialized", {
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if (isServer) then {
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[QGVAR(frag_eh), LINKFUNC(doFrag)] call CBA_fnc_addEventHandler;
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[QGVAR(spall_eh), LINKFUNC(doFragMomentum)] call CBA_fnc_addEventHandler;
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[] call FUNC(initBlackList);
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};
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/*if (hasInterface) then {
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["ace_firedPlayer", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
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["ace_firedPlayerVehicle", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
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};
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["ace_firedNonPlayer", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
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["ace_firedNonPlayerVehicle", LINKFUNC(fired)] call CBA_fnc_addEventHandler;*/
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// Debug info
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#ifdef DEBUG_MODE_FULL
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if (hasInterface && GVAR(debugOptions)) then {
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private _h = [LINKFUNC(dev_drawTrace), 0] call CBA_fnc_addPerFrameHandler;
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missionNamespace setVariable [QGVAR(dev_drawPFEH), _h];
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["unit", LINKFUNC(dev_switchUnitHandle), true] call CBA_fnc_addPlayerEventHandler;
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[objNull, ace_player] call FUNC(dev_switchUnitHandle);
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};
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#endif
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}] call CBA_fnc_addEventHandler;
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// Debug stuff:
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#ifdef LOG_FRAG_INFO
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[true, true, 30] call FUNC(dev_debugAmmo);
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#endif
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