ACE3/addons/common/functions/fnc_addToInventory.sqf
2015-05-14 17:12:40 -05:00

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/*
* Author: Garth 'L-H' de Wet
* Adds an item,weapon,magazine to the unit's inventory
* or places it in a weaponHolder if no space.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Classname <STRING>
* 2: Container (uniform, vest, backpack) <STRING><OPTIONAL>
* 3: Magazine Ammo Count <NUMBER><OPTIONAL>
*
* Return Value:
* Array:
* 0: Added to player (Bool)
* 1: weaponholder (OBJECT)
*
* Public: Yes
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
PARAMS_2(_unit,_classname);
DEFAULT_PARAM(2,_container,"");
DEFAULT_PARAM(3,_ammoCount,-1);
private ["_addedToPlayer", "_canAdd", "_type", "_pos"];
_canAdd = false;
_addedToPlayer = true;
_type = [_classname] call EFUNC(common,getItemType);
switch (_container) do {
case "vest": { _canAdd = _unit canAddItemToVest _classname; };
case "backpack": { _canAdd = _unit canAddItemToBackpack _classname; };
case "uniform": { _canAdd = _unit canAddItemToUniform _classname; };
default {_canAdd = _unit canAdd _classname;};
};
switch ((_type select 0)) do {
case "weapon": {
if (_canAdd) then {
switch (_container) do {
case "vest": { (vestContainer _unit) addWeaponCargoGlobal [_classname, 1]; };
case "backpack": { (backpackContainer _unit) addWeaponCargoGlobal [_classname, 1]; };
case "uniform": { (uniformContainer _unit) addWeaponCargoGlobal [_classname, 1]; };
default { _unit addWeaponGlobal _classname; };
};
} else {
_addedToPlayer = false;
_pos = _unit modelToWorldVisual [0,1,0.05];
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
_unit addWeaponCargoGlobal [_classname,1];
_unit setPosATL _pos;
};
};
case "magazine": {
if (_ammoCount == -1) then {_ammoCount = getNumber (configFile >> "CfgMagazines" >> _classname >> "count");};
if (_canAdd) then {
switch (_container) do {
case "vest": { (vestContainer _unit) addMagazineCargoGlobal [_classname, _ammoCount]; };
case "backpack": { (backpackContainer _unit) addMagazineCargoGlobal [_classname, _ammoCount]; };
case "uniform": { (uniformContainer _unit) addMagazineCargoGlobal [_classname, _ammoCount]; };
default {_unit addMagazine [_classname, _ammoCount]; };
};
} else {
_addedToPlayer = false;
_pos = _unit modelToWorldVisual [0,1,0.05];
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
_unit addMagazineCargoGlobal [_classname, _ammoCount];
_unit setPosATL _pos;
};
};
case "item": {
if (_canAdd) then {
switch (_container) do {
case "vest": { _unit addItemToVest _classname; };
case "backpack": { _unit addItemToBackpack _classname; };
case "uniform": { _unit addItemToUniform _classname; };
default { _unit addItem _classname; };
};
} else {
_addedToPlayer = false;
_pos = _unit modelToWorldVisual [0,1,0.05];
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
_unit addItemCargoGlobal [_classname,1];
_unit setPosATL _pos;
};
};
default {diag_log format ["ACE: Incorrect item type passed to %1, passed: %2",QFUNC(AddToInventory),_type];};
};
[_addedToPlayer,_unit]