ACE3/addons/repair/functions/fnc_canMiscRepair.sqf
Ivanowicz 773dfb58b0 Code cleanup
Changes to variable names for consistency, minor formatting fixes, removal of redundand comments
2023-12-09 00:26:10 +01:00

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#include "..\script_component.hpp"
/*
* Author: Jonpas
* Check if misc repair action can be done, called from callbackSuccess.
*
* Arguments:
* 0: Unit that does the repairing <OBJECT>
* 1: Vehicle to repair <OBJECT>
* 2: Selected hitpoint INDEX <NUMBER>
*
* Return Value:
* Can Misc Repair <BOOL>
*
* Example:
* [unit, vehicle, 5] call ace_repair_fnc_canMiscRepair
*
* Public: No
*/
params ["_unit", "_vehicle", "_hitPointIndex"];
TRACE_3("params",_unit,_vehicle,_hitPointIndex);
(getAllHitPointsDamage _vehicle) params ["_hitPoints", "", "_damageValues"];
if !([_unit, _vehicle, ["isNotDragging", "isNotCarrying", "isNotSwimming", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Get hitpoint groups if available
private _hitPointGroupConfig = configOf _vehicle >> QGVAR(hitpointGroups);
private _hitPointGroup = [];
if (isArray _hitPointGroupConfig) then {
private _hitPointClassname = _hitPoints select _hitPointIndex;
// Retrieve hitpoint subgroup if current hitpoint is main hitpoint of a group
{
_x params ["_masterHitPoint", "_subHitArray"];
// Exit using found hitpoint group if this hitpoint is leader of any
if (_masterHitPoint == _hitPointClassname) exitWith {
{
private _subHitPoint = _x;
private _subHitIndex = _hitPoints findIf {_x == _subHitPoint};
if (_subHitIndex == -1) then {
ERROR_2("Invalid hitpoint %1 in hitPointGroups of %2",_subHitPoint,_vehicle);
} else {
_hitPointGroup pushBack _subHitIndex;
};
} forEach _subHitArray;
};
} forEach (getArray _hitPointGroupConfig);
};
// Add current hitpoint to the group
_hitPointGroup pushBack _hitPointIndex;
// Get post repair damage
private _postRepairDamage = [_unit] call FUNC(getPostRepairDamage);
// Return true if damage can be repaired on any hitpoint in the group, else false
private _return = false;
{
if ((_damageValues select _x) > _postRepairDamage) exitWith {
_return = true;
};
} forEach _hitPointGroup;
_return