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96f81f1c9b
* Add actions based on animations * Add setting * Add ability to set items for users * Add actions for 1.82 changes Add actions for backpacks, canisters, entrench tool. Move items and backpack to WeaponHolder. * Add RHS 0.4.6 ZIL spare * Update to new standards * Handle RHS BTR retread system * Make init faster: move condition to configClasses * Fix CUP fake anims * Refactor * Rework * Rename init function * Decrease number of classes to init * Fix merge mistake * Apply suggestions from code review * Updated code for current mod structure * Multiple fixes & tweaks - Made anim setting require a mission restart - Handle more types of items that can be spawned - Prioritise adding items to inventory and only drop on ground if no inventory space - Add more position checks to make certain no valid position are present before stopping - If 1 item was spawned in, it's considered as success - Disable RHS' wheel replacement only if ace_repair is loaded * Update CfgVehicles.hpp * cache config lookup at preStart * Fix error * Add text config entry for progress bar title * Restructure interactions, improved some locations & added interaction to some missing vehicles * Reverted preInit change --------- Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
58 lines
1.7 KiB
Plaintext
58 lines
1.7 KiB
Plaintext
[
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QGVAR(enableTeamManagement), "CHECKBOX",
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[LSTRING(EnableTeamManagement_DisplayName), LSTRING(EnableTeamManagement_Description)],
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format ["ACE %1", LLSTRING(DisplayName)],
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true,
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true
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] call CBA_fnc_addSetting;
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[
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QGVAR(enableMagazinePassing), "CHECKBOX",
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LSTRING(PassMagazineSetting),
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format ["ACE %1", LLSTRING(DisplayName)],
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true
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] call CBA_fnc_addSetting;
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[
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QGVAR(disableNegativeRating), "CHECKBOX",
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[LSTRING(DisableNegativeRating_DisplayName), LSTRING(DisableNegativeRating_Description)],
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format ["ACE %1", LLSTRING(DisplayName)],
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false,
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true,
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{[QGVAR(disableNegativeRating), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_fnc_addSetting;
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[
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QGVAR(enableWeaponAttachments), "CHECKBOX",
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["str_a3_cfgeditorcategories_edcat_weaponattachments0", LSTRING(weaponAttachments_Description)],
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format ["ACE %1", LLSTRING(DisplayName)],
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true
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] call CBA_fnc_addSetting;
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[
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QGVAR(enableGroupRenaming), "CHECKBOX",
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[LSTRING(EnableRenameGroup_DisplayName), LSTRING(EnableRenameGroup_Description)],
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format ["ACE %1", LLSTRING(DisplayName)],
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true,
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true
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] call CBA_fnc_addSetting;
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[
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QGVAR(enableAnimActions), "CHECKBOX",
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LSTRING(SettingAnimActionsName),
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format ["ACE %1", LLSTRING(DisplayName)],
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true,
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true,
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{[QGVAR(enableAnimActions), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_fnc_addSetting;
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[
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QGVAR(interactWithTerrainObjects), "CHECKBOX",
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["str_a3_modules_moduleomquest_defend_f_attributes_useterrainobject0", LSTRING(interactWithTerrainObjects_Description)],
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format ["ACE %1", LLSTRING(DisplayName)],
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false,
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true
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] call CBA_fnc_addSetting;
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