ACE3/addons/medical/functions/fnc_handleUnitVitals.sqf
2015-03-15 01:48:50 +01:00

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/*
* Author: Glowbal
* Updates the vitals. Is expected to be called every second.
*
* Arguments:
* 0: The Unit <OBJECT>
*
* ReturnValue:
* <NIL>
*
* Public: No
*/
#include "script_component.hpp"
private ["_unit", "_heartRate","_bloodPressure","_bloodVolume","_painStatus", "_lastTimeValuesSynced", "_syncValues"];
_unit = _this select 0;
_interval = time - (_unit getVariable [QGVAR(lastMomentVitalsHandled), 0]);
_unit setVariable [QGVAR(lastMomentVitalsHandled), time];
if (_interval == 0) exitWith {};
_lastTimeValuesSynced = _unit getvariable [QGVAR(lastMomentValuesSynced), 0];
_syncValues = time - _lastTimeValuesSynced >= (10 + floor(random(10)));
if (_syncValues) then {
_unit setvariable [QGVAR(lastMomentValuesSynced), time];
};
_bloodVolume = (_unit getvariable [QGVAR(bloodVolume), 0]) + ([_unit] call FUNC(getBloodVolumeChange));
if (_bloodVolume <= 0) then {
_bloodVolume = 0;
};
_unit setvariable [QGVAR(bloodVolume), _bloodVolume, _syncValues];
// Set variables for synchronizing information across the net
if (_bloodVolume < 90) then {
if !(_unit getvariable [QGVAR(hasLostBlood), false]) then {
_unit setvariable [QGVAR(hasLostBlood), true, true];
};
} else {
if (_unit getvariable [QGVAR(hasLostBlood),false]) then {
_unit setvariable [QGVAR(hasLostBlood), false, true];
};
};
if ((_unit call FUNC(getBloodLoss)) > 0) then {
if !(_unit getvariable [QGVAR(isBleeding), false]) then {
_unit setvariable [QGVAR(isBleeding), true, true];
};
} else {
if (_unit getvariable [QGVAR(isBleeding), false]) then {
_unit setvariable [QGVAR(isBleeding), false, true];
};
};
_painStatus = _unit getvariable [QGVAR(pain), 0];
if (_painStatus > 0) then {
if !(_unit getvariable [QGVAR(hasPain), false]) then {
_unit setvariable [QGVAR(hasPain), true, true];
};
} else {
if (_unit getvariable [QGVAR(hasPain), false]) then {
_unit setvariable [QGVAR(hasPain), false, true];
};
};
if (_bloodVolume < 30) exitwith {
[_unit] call FUNC(setDead);
};
if ([_unit] call EFUNC(common,isAwake)) then {
if (_bloodVolume < 60) then {
if (random(1) > 0.9) then {
[_unit] call FUNC(setUnconscious);
};
};
};
if (GVAR(level) == 1) then {
// reduce pain
if (_unit getVariable [QGVAR(pain), 0] > 0) then {
_unit setVariable [QGVAR(pain), ((_unit getVariable QGVAR(pain)) - 0.001 * _interval) max 0, _syncValues];
};
// reduce painkillers
if (_unit getVariable [QGVAR(morphine), 0] > 0) then {
_unit setVariable [QGVAR(morphine), ((_unit getVariable QGVAR(morphine)) - 0.0015 * _interval) max 0, _syncValues];
};
};
// handle advanced medical, with vitals
if (GVAR(level) >= 2) then {
// Set the vitals
_heartRate = (_unit getvariable [QGVAR(heartRate), 0]) + ([_unit] call FUNC(getHeartRateChange)) * _interval;
_unit setvariable [QGVAR(heartRate), _heartRate, _syncValues];
_bloodPressure = [_unit] call FUNC(getBloodPressure);
_unit setvariable [QGVAR(bloodPressure), _bloodPressure, _syncValues];
// Handle airway
if (GVAR(setting_allowAirwayInjuries)) then {
_airwayStatus = _unit getvariable [QGVAR(airwayStatus), 100];
if (((_unit getvariable [QGVAR(airwayOccluded), false]) || (_unit getvariable [QGVAR(airwayCollapsed), false])) && !((_unit getvariable [QGVAR(airwaySecured), false]))) then {
if (_airwayStatus >= 0.5) then {
_unit setvariable [QGVAR(airwayStatus), _airwayStatus - 0.5 * _interval, _syncValues];
};
} else {
if !((_unit getvariable [QGVAR(airwayOccluded), false]) || (_unit getvariable [QGVAR(airwayCollapsed), false])) then {
if (_airwayStatus < 100) then {
_unit setvariable [QGVAR(airwayStatus), (_airwayStatus + 1.5 * _interval) min 100, _syncValues];
};
};
};
if (_airwayStatus < 80) then {
[_unit] call FUNC(setUnconscious);
if (_airwayStatus <= 0) then {
[_unit, true] call FUNC(setDead);
};
};
};
// Check vitals for medical status
// TODO check for in revive state instead of variable
// TODO Implement cardiac arrest.
_bloodPressureL = _bloodPressure select 0;
_bloodPressureH = _bloodPressure select 1;
if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
if (_heartRate < 10 || _bloodPressureH < 30 || _bloodVolume < 20) then {
[_unit] call FUNC(setUnconscious); // safety check to ensure unconsciousness for units if they are not dead already.
};
if (_bloodPressureH > 260) then {
if (random(1) > 0.7) then {
[_unit] call FUNC(setCardiacArrest);
};
};
if (_bloodPressureL < 40 && _heartRate > 190) then {
if (random(1) > 0.7) then {
[_unit] call FUNC(setCardiacArrest);
};
};
if (_bloodPressureH > 145 && _heartRate > 150) then {
if (random(1) > 0.7) then {
[_unit] call FUNC(setCardiacArrest);
};
};
if (_heartRate > 200) then {
[_unit] call FUNC(setCardiacArrest);
};
if (_heartRate < 20) then {
[_unit] call FUNC(setCardiacArrest);
};
};
};