ACE3/addons/switchunits/functions/fnc_handleMapClick.sqf
Dedmen Miller 0633b807fa Some Refactoring (#6607)
* SwitchUnits

* tacticalLadder

* vehiclelock

* vector

* Typo, thanks circleCI

* Fix stuff

* Fix animate loop
2018-10-09 20:21:46 -05:00

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#include "script_component.hpp"
/*
* Author: bux578
* Switches to a unit close to a clicked map position
*
* Arguments:
* 0: Faction <ARRAY>
* 0: unit <OBJECT>
* 1: sides <ARRAY>
* 1: Map Position <ARRAY>
*
* Return Value:
* None
*
* Example:
* [[unit, _sides], [20, 30]] call ace_switchunits_fnc_handleMapClick
*
* Public: No
*/
params ["_faction", "_pos"];
_faction params ["", "_sides"];
private _nearestObjects = nearestObjects [_pos, ["Man"], 15];
private _nearestValidUnitIndex = _nearestObjects findIf {(side group _x in _sides) && {[_x] call FUNC(isValidAi)}};
if (_nearestValidUnitIndex != -1) then {
[_nearestObjects select _nearestValidUnitIndex] call FUNC(switchUnit);
openMap false;
};