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https://github.com/acemod/ACE3.git
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63 lines
2.6 KiB
C++
63 lines
2.6 KiB
C++
class CfgWeapons {
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class RocketPods;
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class MissileLauncher;
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class GVAR(1_launcher): RocketPods {
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displayName = CSTRING(hot1);
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magazines[] = {QGVAR(1_6Rnd), QGVAR(1_2Rnd), QGVAR(1_PylonMissile_1Rnd), QGVAR(1_PylonRack_1Rnd), QGVAR(1_PylonRack_3Rnd), QGVAR(1_PylonRack_4Rnd)};
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initSpeed = 100;
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autoFire = 0;
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canLock = 0;
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weaponLockSystem = 0;
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1",1,1.1,700};
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nameSound = "MissileLauncher";
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sounds[] = {"StandardSound"};
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class StandardSound {
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begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_1",1.12202,1.3,1000};
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soundBegin[] = {"begin1",1};
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soundsetshot[] = {"RocketsMedium_Shot_SoundSet"};
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};
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cursor = "EmptyCursor";
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cursorAim = "missile";
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showAimCursorInternal = 0;
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};
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class GVAR(2_launcher): GVAR(1_launcher) {
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displayName = CSTRING(hot2);
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magazines[] = {QGVAR(2_6Rnd), QGVAR(2_2Rnd), QGVAR(2_PylonMissile_1Rnd), QGVAR(2_PylonRack_1Rnd), QGVAR(2_PylonRack_3Rnd), QGVAR(2_PylonRack_4Rnd)};
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};
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class GVAR(2mp_launcher): GVAR(1_launcher) {
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displayName = CSTRING(hot2mp);
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magazines[] = {QGVAR(2MP_6Rnd), QGVAR(2MP_2Rnd), QGVAR(2MP_PylonMissile_1Rnd), QGVAR(2MP_PylonRack_1Rnd), QGVAR(2MP_PylonRack_3Rnd), QGVAR(2MP_PylonRack_4Rnd)};
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};
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class GVAR(3_launcher): GVAR(1_launcher) {
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displayName = CSTRING(hot3);
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magazines[] = {QGVAR(3_6Rnd), QGVAR(3_2Rnd), QGVAR(3_PylonMissile_1Rnd), QGVAR(3_PylonRack_1Rnd), QGVAR(3_PylonRack_3Rnd), QGVAR(3_PylonRack_4Rnd)};
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};
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class GVAR(generic_launcher): MissileLauncher {
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displayName = CSTRING(hotMissile);
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magazines[] = {QGVAR(1_6Rnd), QGVAR(1_2Rnd), QGVAR(2_6Rnd), QGVAR(2_2Rnd), QGVAR(2MP_6Rnd), QGVAR(2MP_2Rnd), QGVAR(3_6Rnd), QGVAR(3_2Rnd)};
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initSpeed = 100;
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autoFire = 0;
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canLock = 0;
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weaponLockSystem = 0;
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1",1,1.1,700};
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nameSound = "MissileLauncher";
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sounds[] = {"StandardSound"};
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class StandardSound {
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begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_1",1.12202,1.3,1000};
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soundBegin[] = {"begin1",1};
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soundsetshot[] = {"RocketsMedium_Shot_SoundSet"};
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};
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cursor = "EmptyCursor";
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cursorAim = "missile";
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showAimCursorInternal = 0;
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autoReload = 1;
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magazineReloadTime = 20;
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};
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};
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