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36 lines
1.3 KiB
C++
36 lines
1.3 KiB
C++
class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class ACE_Actions {
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class ACE_Weapon {
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class ACE_LinkBelt {
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displayName = "$STR_ACE_Reload_LinkBelt";
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distance = 2.0;
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canLinkBelt));
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(startLinkingBelt));
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};
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class ACE_CheckAmmo {
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displayName = "$STR_ACE_Reload_checkAmmo";
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distance = 2.0;
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canCheckAmmo));
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(checkAmmo));
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};
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};
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};
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};
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class LandVehicle;
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class StaticWeapon: LandVehicle {
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class ACE_Actions {
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class ACE_MainActions {
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class ACE_CheckAmmo {
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displayName = "$STR_ACE_Reload_checkAmmo";
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distance = 2.0;
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canCheckAmmo));
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(checkAmmo));
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};
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};
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};
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};
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};
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