ACE3/addons/attach
SilentSpike 108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
..
data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions Replace all use of deprecated commands 2016-01-19 09:39:07 -06:00
UI trying to fix capitilization 2 2015-01-11 21:39:49 +01:00
$PBOPREFIX$ Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgMagazines.hpp Add IRStrobe to CfgMagazines 2015-07-16 15:17:09 +02:00
CfgVehicles.hpp Remove obsolete hotkey entries 2015-12-30 11:23:52 +01:00
CfgWeapons.hpp Add IRStrobe 3D Object to attach 2015-07-04 19:56:54 +02:00
config.cpp Attach use purely virtual object (no setPos) 2015-06-19 13:32:42 -05:00
GUI_VirtualAmmo.hpp Attach use purely virtual object (no setPos) 2015-06-19 13:32:42 -05:00
README.md Readded items 2015-08-19 04:22:39 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Tweaked & added translations 2016-02-28 14:48:04 +01:00
XEH_clientInit.sqf Replace ACE event system calls with CBA counterparts 2016-05-22 16:47:39 +01:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_attach

Introducing the ability to attach various throwables to yourself or vehicles, to mark your position and assist in IFF.

Items Added:

ACE_IR_Strobe_Item

Maintainers

The people responsible for merging changes to this component or answering potential questions.