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Allows us to switch event names such that anyone currently using our old event framework and names won't have their code broken until it is deprecated in version 3.8.0
97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {"ACE_Box_Misc", "ACE_bananaItem"};
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weapons[] = {"ACE_ItemCore","ACE_FakePrimaryWeapon", "ACE_Banana"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_main","ace_modules"};
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author[] = {"KoffeinFlummi"};
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authorUrl = "https://github.com/KoffeinFlummi/";
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VERSION_CONFIG_COMMON;
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};
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};
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// This class will be deprecated in version 3.8.0
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class ACE_newEvents {
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playMoveNow = QGVAR(playMoveNow);
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgLocationTypes.hpp"
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#include "CfgSounds.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgActions.hpp"
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#include "CfgMoves.hpp"
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#include "CfgVoice.hpp"
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#include "CfgUnitInsignia.hpp"
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#include "CfgEden.hpp"
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class ACE_Rsc_Display_Base {
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idd = -1;
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type = 0;
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style = 48;
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name = "";
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duration = 999999;
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fadeIn = 0;
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fadeOut = 0;
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font = "TahomaB";
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size = 1;
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colorBackground[] = {1, 1, 1, 0};
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colorText[] = {1, 1, 1, 1};
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};
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class ACE_Rsc_Control_Base {
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idc = 1;
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type = 0;
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style = 48;
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access = 0;
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lineSpacing = 0;
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moving = 1;
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text = "";
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size = 1;
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sizeEx = 0;
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font = "TahomaB";
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colorBackground[] = {1, 1, 1, 0};
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colorText[] = {1, 1, 1, 1};
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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};
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#include "ACE_Settings.hpp"
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#include "define.hpp"
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#include <ProgressScreen.hpp>
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#include <HintConfig.hpp>
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#include <RscInfoType.hpp>
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class CfgUIGrids {
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class IGUI {
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class Presets {
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class Arma3 {
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class Variables {
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grid_ACE_displayText[] = {{((safezoneX + safezoneW) - (10 *(((safezoneW / safezoneH) min 1.2) / 40)) - 2.9 *(((safezoneW / safezoneH) min 1.2) / 40)),safeZoneY + 0.175 * safezoneH, (10 *(((safezoneW / safezoneH) min 1.2) / 40)), (2 *((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))}, "(((safezoneW / safezoneH) min 1.2) / 40)","((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"};
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};
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};
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};
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class Variables {
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class grid_ACE_displayText {
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displayName = "ACE Hint";
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description = "Textual in game feedback to the player.";
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preview = "\a3\Ui_f\data\GUI\Cfg\UIGrids\grid_hint_ca.paa";
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saveToProfile[] = {0,1};
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};
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};
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};
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};
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class ACE_Extensions {
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extensions[] = {};
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};
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